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Old December 2, 2012, 21:53   #1
Nick
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Competition 132

Competition 132 is now available from the competition page; it is an NPPAngband Dunadan Ranger. Note that there is a special version of NPP for the comp; details on the page.

Note also that comp 131 has about a day to go.
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Old December 4, 2012, 00:17   #2
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A few quick notes:

On the comp page it spoils how fame in increased. I forgot to mention fame is decreased by failing quests. The percentage decreases to TOTAL fame for failing a quest are:

Monster quest: 55%
Guardian quest: 55%
Pit/Nest quest: 35%
Themed level quest: 35%
Wilderness quest: 30%
Vault/Artifact quest: 50%
Arena level quest: 20%
Labryinth quest: 30%
Greater vault quest: 10%

Also, the comp ladder isn't yet sorted by player fame. Is it Pav that fixes that?
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Old December 4, 2012, 06:13   #3
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Quote:
Originally Posted by nppangband View Post
Also, the comp ladder isn't yet sorted by player fame. Is it Pav that fixes that?
Yes it is - I've emailed him. I think it defaults to xp/turns if nothing else is set up.
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Old December 6, 2012, 09:34   #4
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Spell books that are a % cheaper aren't stacking. I just thought I'd point that out : )
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Old December 6, 2012, 09:38   #5
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Quote:
Originally Posted by Fendell Orcbane View Post
Spell books that are a % cheaper aren't stacking. I just thought I'd point that out : )
There might be an option for that? In Halls of Mist it's in Game-Play Options, "Merge discounts when stacking".
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Old December 6, 2012, 11:32   #6
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Quote:
Originally Posted by Mikko Lehtinen View Post
There might be an option for that? In Halls of Mist it's in Game-Play Options, "Merge discounts when stacking".
Same in NPP. It is under interface options, 'h'.
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Old December 7, 2012, 01:07   #7
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Quote:
Originally Posted by nppangband View Post
Same in NPP. It is under interface options, 'h'.
A note/spoiler on deferring quest rewards. The type and quality of quest rewards offered depends on player fame and the quest type chosen. Deferring a reward stores the fame increase from the current quest into a variable called deferred_rewards. Deferring multiple quest rewards increases the deferred_rewards amount. The sole use of this variable is to combnie it to player fame for the sake of computing quest rewards. This variable is cleared when the player either 1) chooses a quest reward, or 2) fails a quest.

So deferring a monster quest will only add 10 to the player fame for calculating rewards. Even deferring several monster quests in a row won't help all that much. But deferring quest rewards from several dangerous quests will probably make a noticable difference. But in the end, quest rewards are subject to the whims of the RNG just like everything else in the game, so it could end up helping a great deal or not at all.

Until the comp table sorter is updated, here are the scores (updated):

Murphy: 488 (Dead)
Roch: 391 (Dead)
Shinedog: 236 (Dead)
Mtadd: 177
ShadowTechnology: 113
Fendell Orcbane: 102
NPPAngband: 58
Darin: 57
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Last edited by nppangband; December 7, 2012 at 21:15.
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Old December 8, 2012, 14:32   #8
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The latest standings:

Murphy: 488 (Dead)
Roch: 391 (Dead)
Shinedog: 236 (Dead)
Mtadd: 177
NPPAngband: 174
ShadowTechnology: 139
Fendell Orcbane: 136
Darin: 64 (Dead)
Gorbad: 55
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Old December 9, 2012, 18:44   #9
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Updated scores:

Murphy: 830
Murphy: 488 (Dead)
Roch: 391 (Dead)
ShadowTechnology: 346
NPPAngband: 308
Shinedog: 236 (Dead)
Mtadd: 177
Gorbad: 147
Fendell Orcbane: 136
ranger jeff: 67
Darin: 64 (Dead)
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Old December 10, 2012, 09:54   #10
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I'm SO screwed... I think.

Quote:
Originally Posted by nppangband View Post
Updated scores:

Murphy: 830
Murphy: 488 (Dead)
Roch: 391 (Dead)
ShadowTechnology: 346
NPPAngband: 308
Shinedog: 236 (Dead)
Mtadd: 177
Gorbad: 147
Fendell Orcbane: 136
ranger jeff: 67
Darin: 64 (Dead)
So, I'm on my first Wilderness Quest. I'm trying to gather 20 scroll fragments, but still need 5 more and things are getting really crowded. The hot mud is taking over the level, and the remaining monsters are concentrated in the habitable bubbles. At this point I would happily abandon the quest if I could. I am surrounded by tough foes and low on HPs, so I try to use my teleport staff. I get a message I've never seen before: "Failed to find a suitable spot for you". Could this mean that there are no "safe" spots within 100 squares of my bubble? Can I override and teleport to an unsafe spot (and take damage from the hot mud or fire)? If I stay, I can only survive 1 or at most 2 rounds even if a do nothing but suck down CCW potions. It's shoulder to shoulder and several Dreads and a Death Knight are pounding on me. No time to activate and wait for my rod of WoR to kick in. No stairs, no teleport level. Any ideas? This is a particularly devious quest Nick! Well done.
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