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Old June 6, 2015, 17:12   #11
Derakon
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Originally Posted by Estie View Post
Personally I like disenchantment, too. Confusion resist allows me to drop those teleport staves and thats nice, but given the choice, I´d rather be safe from having my gear wrecked and carry staves or a confusion swap item.
So very few monsters disenchant from range that I prefer to ignore disenchantment resistance and just use ranged attacks on melee disenchanters. Hell, even the melee disenchanters are pretty rare, outside of some bizarrely early uniques (Mim et al).
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Old June 8, 2015, 10:01   #12
Timo Pietilä
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Originally Posted by Derakon View Post
So very few monsters disenchant from range that I prefer to ignore disenchantment resistance and just use ranged attacks on melee disenchanters. Hell, even the melee disenchanters are pretty rare, outside of some bizarrely early uniques (Mim et al).
I'm with Estie here. I agree that rDisen is not required, but OCD in me hates to get my gear disenchanted. As soon as I get item with rDisen I will carry it, if not as main gear, then as swap. Even if it is aggravating, like Calris.
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