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Old July 17, 2015, 17:31   #61
Madoka
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Originally Posted by Derakon View Post
All characters' hit dice are 1dN, where N is determined by your race and class. You then get bonus HP per level based on your CON score. While warriors tend to have decent CON, the bonus HP don't really start taking off until you get your CON up in the 18/100 range, so I wouldn't be surprised if your bonuses early on are going to be small. You could just be suffering from lousy rolls.

The game does pre-roll your hit dice results for all of your levels, though, and if they're really bad (or really good) then they get rerolled. So you shouldn't be more than IIRC 20% away from the average HP, in the long run. In the short term, though, you can definitely be HP-screwed.
Thanks for the explanation. Nice to know that the game rerolls bad rolls. Are drops from Uniques and items from Scrolls of Acquirement also pre-determined at the generation of the level?
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Old July 17, 2015, 17:34   #62
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Originally Posted by Madoka View Post
Thanks for the explanation. Nice to know that the game rerolls bad rolls. Are drops from Uniques and items from Scrolls of Acquirement also pre-determined at the generation of the level?
Items in monsters' inventory are determined when the monster is generated; Acquirement results (and, I believe, the contents of chests) are determined at the time you interact with the item. Though with chests the chest's level determines the quality of the item generated, so there's zero point in holding onto chests for later.
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Old July 18, 2015, 06:34   #63
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Originally Posted by Derakon View Post
Items in monsters' inventory are determined when the monster is generated; Acquirement results (and, I believe, the contents of chests) are determined at the time you interact with the item. Though with chests the chest's level determines the quality of the item generated, so there's zero point in holding onto chests for later.
Thanks again! There seems to be more sundries in the dungeon now. (I didn't play the betas). More food, fuel, scrolls/staffs of ID, etc. Now with no selling and me not lugging everything up to sell, it's easier to stay down in the dungeon. I also seem to be getting tons of ego items. Overall, very much enjoying the new version.
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Old July 21, 2015, 02:51   #64
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New question about level feelings.

Do the treasure feelings also include items generated in the inventories of monsters? Or just on the floor?

Also, I think stuff under rubble is generated at the time of interaction with the rubble and would not be included in the original feeling?
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