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Old February 8, 2010, 08:54   #31
Rizwan
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Quote:
Originally Posted by Derakon View Post
I suspect we'll find that changing the background color will make for an ugly game. It would also potentially cause problems for players who expect solid-color blocks to be walls (even if there's a character embedded in the block). I'd rather try changing the font style first.

...heh. Bold for unique, italic for faster-than-you, underlined for out-of-depth?
Then it would be neat to see an out of depth faster than you unique
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Old November 26, 2010, 12:08   #32
Timo Pietilš
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Quote:
Originally Posted by Pete Mack View Post
Changing all violet monsters to red is confusing.
* Nexus Q looks like Demonic Q
* Great Wyrm of Balance looks like Hell Wyrm/Ancient Red Dragon (almost died, since I have fire immunity and didn't care about red 'D'.)
I had one of my chars killed by Lesser Balrog the Nalfeshnee impersonator that got summoned by Demonic Q while I was beating Dwar the violet Dog lord of Waw.

After that I made a lot of work to fix the monster colors. Newest nightly dev-version has them in official version.
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Old December 1, 2010, 16:04   #33
fbas
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Exclamation Another crashing bug - h/fire/target

Super rarely (2 or 3 times in the past month, playing daily for hours), and in a way that I can't intentionally duplicate, 3.1.2v2 crashes on firing ammo. My instinct suspects targetting is the culprit, but it's just a guess. (at least once, maybe more times, it was targeting things off my visual screen..?)

Thankfully 3.1.2 saves game state every depth change so I rarely lose much of my progress.
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Old December 1, 2010, 16:32   #34
Nomad
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Quote:
Originally Posted by fbas View Post
Super rarely (2 or 3 times in the past month, playing daily for hours), and in a way that I can't intentionally duplicate, 3.1.2v2 crashes on firing ammo. My instinct suspects targetting is the culprit, but it's just a guess. (at least once, maybe more times, it was targeting things off my visual screen..?)
I've triggered that more than once but could never quite pin it down. I think it's got something to do with making a "wishful thinking" attempt to h-target round a corner when you're too far back to actually do it. If I remember rightly, it tends to happen on pressing h in something roughly like this situation:

Code:
####o##
.@...##
#######
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Old December 1, 2010, 18:18   #35
Magnate
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Quote:
Originally Posted by Nomad View Post
I've triggered that more than once but could never quite pin it down. I think it's got something to do with making a "wishful thinking" attempt to h-target round a corner when you're too far back to actually do it. If I remember rightly, it tends to happen on pressing h in something roughly like this situation:

Code:
####o##
.@...##
#######
Nope, I can't reproduce that - pressing 'h' just results in "No available target.".

If you can reproduce this in the latest nightly, please open a ticket at trac.rephial.org and attach the savefile from just before the crash can be reproduced.
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