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#1 | |
Knight
Join Date: Jan 2009
Posts: 657
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Window menus. Utility and difference in different port versions.
Note that that's "Window menus" not "Windows menus". Moved from other thread, as I promised.
I think that the window Menus (File, Windows, Options, Help) are under-utilised and that's probably because they aren't present in all port versions. (Although I'm not clear on exactly which port versions they are present on). I would like it if they were made available universally (as far as practically possible) and made to do useful stuff. Quote:
![]() The "File" menu, as you noted, only allows "Save" and "Exit" in general adventuring mode and not even them when in a shop or otherwise away from that screen. "New" and "Open" are not available except when you've just started the game (and not, for instance, when you've just died). The "Window" menu is pretty useful - although that raises the question of what people without it do to change tile size, etc. I don't know when "Map" or "Activate Screensaver" are available from the Options menu, but I'd like to see all the options available from there. (Obviously you wouldn't even think about doing that until the Options menu itself actually existed in pretty much all ports). The "Help" menu just produces an error message and tells you to use the online help. (Doesn't even tell you to press '?').
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#2 | |
Veteran
Join Date: Apr 2007
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The X11 port has never had menus and it isn't worth the hassle of adding them—if people want menus, they can use the GTK port. The SDL port doesn't make use of platform-native stuff at all but does have its own bar across the top to tweak font settings and term visibility. The OS X port has menus, because that's what OS X apps do. I'm not sure what trying to make consistent a bunch of disparate ports on disparate platforms achieves, TBH.
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#3 | ||||
Knight
Join Date: Jan 2009
Posts: 657
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Well Windows never had menus, until the first time menus were added to the Windows port.
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#5 |
Knight
Join Date: Jan 2009
Posts: 657
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Ah, yes. The trick being that "Angband played on Windows" was actually "Angband for DOS" at first. That obviously didn't have menus.
That seems like a pretty trivial quibble to me. If nothing else cross-port consistency means less port specific FAQs and help pages are needed.
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#6 | |
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#7 |
Adept
Join Date: May 2007
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If I may interrupt
![]() remove all the menus and move the options that were only available there to the ingame game interface, if that's possible.
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#8 | |
Knight
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