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Old October 21, 2009, 08:12   #11
Magnate
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Quote:
Originally Posted by buzzkill View Post
... and can we finally make the monster memory portable. I don't think that anyone ever had a serious objection to the idea, it just never gets done.
What do you mean by 'portable'? If you mean factor it out into a separate file so it is independent of the savefile, we have a ticket for that (http://trac.rephial.org/ticket/950).
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Old October 21, 2009, 15:01   #12
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What do you mean by 'portable'? If you mean factor it out into a separate file so it is independent of the savefile, we have a ticket for that (http://trac.rephial.org/ticket/950).
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Old October 21, 2009, 15:03   #13
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R1626. A Rod of Probing says 'probed monster' has xxx HP, that's all. But that's not all. You gain quite a bit more info on your enemy. Perhaps is should read something like You feel that you know more about 'probed monsters'.
I'm not completely sure but I think the "has xxx HP" is the monster's current HP. I don't remember exactly what the description says but that's what I think.
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Old October 21, 2009, 16:36   #14
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I could also imagine it reporting the number of hit points, and then jumping to the recall screen. What do you think?
.. also, HP's seem to be the one thing that isn't remembered via monster memory. It wouldn't hurt anything to add this info to the recall screen post probe. Maybe add max HP to monster memory as (12d8 HP) once you've probed a sufficient number of them. Certainly, after probing an orc pit, you would know how many HP the typical orc has.
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Old October 21, 2009, 16:44   #15
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.. also, HP's seem to be the one thing that isn't remembered via monster memory. It wouldn't hurt anything to add this info to the recall screen post probe.
QFT. HP are kind of a pain to get into the memory currently, needing a sufficient number of kills I think. Actually, maybe that's why probing doesn't put the hp/armor into the memory? If I recall, there's no flag for "player knows hp" in the lore structure, it's just based on your kill count, and probing doesn't affect the kill count, of course.
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Old October 24, 2009, 06:05   #16
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I think your discovery of Kelek at dl 80 is exactly right. I hink of Mage as a challenge version of rogue: dive fast and evade like crazy. Only then will you prove a sufficiently pious acolyte of the RNG to be Worthy of great boons. That is, speed rings and Kelek.
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