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Old May 14, 2010, 20:06   #1
Fendell Orcbane
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Double moves

I was wondering how slow would I have to be for Morgoth to double move me, and how does that work? See, my character is currently at 28+ with a haste spell. So I'm thinking that while Morgoth would be slightly faster than me he couldn't double move me. But is this in fact the case? I ask because I'm tired of waiting until I find more speed or a better bow. I feel like I might be able to take him now. But if I'm too slow that would be a waste.

Here is my character: http://angband.oook.cz/ladder-show.php?id=10133
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Old May 14, 2010, 20:20   #2
PowerDiver
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By definition, if you are slower than him, eventually he has to get a double-move.

If you are shooting and have more than 1 shot per round, then he will not double-move on a turn after you shoot. Your shot only counts as part of a move, not a full move in this case.

When you ?phase and heal, he may get a double-move on his way back, but you can avoid that by shooting, perhaps at nothing, to take advantage of the shooting energy mechanic.
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Old May 14, 2010, 20:44   #3
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I have plans after my current character dies in some stupid fashion to attempt a game as a ranger with the modifications of +might instead of +shots, no extra shot weapons in the game, and +0 to dam on all ammo.

Because actually coming up with a good implementable fix for the overvalue of extra shots is beyond my ability to think of/code.
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Old May 14, 2010, 21:33   #4
Matthias
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You have several options if you don't want to wait. The cloak Luthien brings you to 20 and only costs you a useless shard resistance. Or you could use a second speedring as morgoth doesn't have cold attacks anyways.

I would be more worried about the lack of res Disenchantment as your arrows look like they won't nearly be enough and if you start hitting Morgy on the head you really want resDis
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Old May 14, 2010, 23:07   #5
Fendell Orcbane
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Quote:
Originally Posted by PowerDiver View Post
By definition, if you are slower than him, eventually he has to get a double-move.

If you are shooting and have more than 1 shot per round, then he will not double-move on a turn after you shoot. Your shot only counts as part of a move, not a full move in this case.

When you ?phase and heal, he may get a double-move on his way back, but you can avoid that by shooting, perhaps at nothing, to take advantage of the shooting energy mechanic.
Why would I want to phase then heal, rather than just heal then attack?

I did this with Sauron...of course I hit him with a lot of slay evil arrows first...Plus I tend to heal when I get near 700 hp. With the big M I have a lot of *healing* and Life potions that I'll break out.

But thanks for answering my question.
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Old May 14, 2010, 23:10   #6
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You phase then heal for two main reasons:

* A turn spent healing is a turn that you aren't spending attacking. So why should M get to attack? Healing in melee is just giving him free chances to whale on you.
* You can use CCW potions as effective healing if you phase first, but they can't keep up with M's melee attacks.
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Old May 14, 2010, 23:12   #7
Fendell Orcbane
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Quote:
Originally Posted by Matthias View Post
You have several options if you don't want to wait. The cloak Luthien brings you to 20 and only costs you a useless shard resistance. Or you could use a second speedring as morgoth doesn't have cold attacks anyways.

I would be more worried about the lack of res Disenchantment as your arrows look like they won't nearly be enough and if you start hitting Morgy on the head you really want resDis
Yeah I'd actually love to use my cloak...but resist shards kept me alive. However there aren't many things that can breath shards at lvl100. Also Nenya does a lot more than give immunity to cold. I like having it on: ) My worry is that Morgoth will summon a shard breathing wyrm .... That could end the fight real quick. I expect Morgoth to run when he gets close to death and I know that I'll be better off rushing him rather than setting stuff up and letting him heal up. Which means that I'll be possible exposed to breath weapons.
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Old May 14, 2010, 23:16   #8
Fendell Orcbane
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Quote:
Originally Posted by Derakon View Post
You phase then heal for two main reasons:

* A turn spent healing is a turn that you aren't spending attacking. So why should M get to attack? Healing in melee is just giving him free chances to whale on you.
* You can use CCW potions as effective healing if you phase first, but they can't keep up with M's melee attacks.
Good point! I'll be sure to phase then attack. But CCW is pretty useless in 3.0.9b plus I have 20 heal, and close to 20 *healing* and 9 life potions. I should be able to finish him before I'm out of potions. Oh and a staff of Healing,Rod of Healing and Elessar. Healing is covered!

Thanks BTW!
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Old May 15, 2010, 04:32   #9
Matthias
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Quote:
Originally Posted by Fendell Orcbane View Post
Yeah I'd actually love to use my cloak...but resist shards kept me alive. However there aren't many things that can breath shards at lvl100. Also Nenya does a lot more than give immunity to cold. I like having it on: ) My worry is that Morgoth will summon a shard breathing wyrm .... That could end the fight real quick. I expect Morgoth to run when he gets close to death and I know that I'll be better off rushing him rather than setting stuff up and letting him heal up. Which means that I'll be possible exposed to breath weapons.
I though the whole point was that you don't want to wait. You can risk it with 28 speed, or you can risk it without res shards, or you can risk it without whatever else you get from Nenya. Or you can wait some more. Out of the three, I'd guess 28 speed would be the most risky but with your healing potion collection non of them should be suicidal.
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Old May 15, 2010, 04:44   #10
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Quote:
Originally Posted by Fendell Orcbane View Post
Oh and a staff of Healing
That's another reason to phase and heal. If you are in melee, and he is hitting you, you do not want to let him drain any charges. You phase, recharge, and use up all charges on the staff before letting him hit you again.
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