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Old April 13, 2011, 14:37   #121
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Old April 13, 2011, 21:46   #122
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Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
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Old April 13, 2011, 23:39   #123
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Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
Pity I've just ripped it out.

Never mind, I'm planning to put it back in...
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Old April 14, 2011, 02:38   #124
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Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
Those options are for girls (and handheld devices)... play like a man!
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Old April 14, 2011, 16:25   #125
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IŽd be happy if Angband had PNG support, that would def make my day
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Old April 14, 2011, 21:27   #126
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IŽd be happy if Angband had PNG support, that would def make my day
It's been on the to-do list for about four years (http://trac.rephial.org/ticket/136) ... maybe we just need to prioritise it a little for you ...
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Old April 14, 2011, 22:34   #127
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It's been on the to-do list for about four years (http://trac.rephial.org/ticket/136) ... maybe we just need to prioritise it a little for you ...
I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
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Old April 15, 2011, 00:17   #128
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I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
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Old April 15, 2011, 03:27   #129
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Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
I'll add it to my hit-list

Seiously, though, no. Well, it gets added into the "I'm never really going to get to this" part of the list. Or it would if I had a list.
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Old April 15, 2011, 15:59   #130
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I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
If you don't have PNG support for 64x64 tiles by 15 April 2012, I'll resign my maintainership...
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