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#11 |
Prophet
Join Date: Dec 2009
Posts: 8,941
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Spacebux is claiming that Slow Digestion is Stop Digestion in 3.5, though. I asked if he was sure because I wasn't aware of this being an official change and I know that "normally slow" digestion in previous versions meant you could go an awfully long time without food. But 50k turns is a bit much.
Any of the other devs care to comment? |
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#12 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 56
Posts: 254
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#13 |
Adept
Join Date: Apr 2009
Posts: 231
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Feel free to TEST IT guys. 'gb1011f7' is the nightly I'm using...
Let me state it simply here: If you have a piece of equipment that gives your character 'Slow Digestion' in the 3.5-dev-gb1011f7 version, your character no longer digests food, not even 1 tick. 'Slow' means 'Stop' in this case. Shall I need to start quoting code here? I'm not a developer, nor do I play one on t.v., but I can still decipher code if I have to. Last edited by Spacebux; June 27, 2013 at 05:41. |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 8,941
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Here's the relevant block of code from dungeon.c's process_world():
Code:
/* Digest normally */ if (!(turn % 100)) { /* Basic digestion rate based on speed */ i = extract_energy[p_ptr->state.speed] * 2; /* Regeneration takes more food */ if (check_state(p_ptr, OF_REGEN, p_ptr->state.flags)) i += 30; /* Slow digestion takes less food */ if (check_state(p_ptr, OF_SLOW_DIGEST, p_ptr->state.flags)) i = 1; /* Minimal digestion */ if (i < 1) i = 1; /* Digest some food */ player_set_food(p_ptr, p_ptr->food - i); } DaviddesJ, I appreciate your desire for clarity, but in this case it really came across as you doubting Spacebux' word. It's clear he got irritated by the constant questioning of what he had to say. I admit I started things with the "are you sure?" question, but piling onto him after me did not help. |
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#15 | |
Adept
Join Date: Apr 2009
Posts: 231
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Quote:
The code is working as written... . Last edited by Spacebux; June 27, 2013 at 07:38. |
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#16 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 56
Posts: 254
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I don't think that's what I said. If it's true that Slow Digestion completely overrides other effects on food consumption rate, then that seems like a poor design, to me. Even though food hardly matters in Angband.
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#17 |
Adept
Join Date: Apr 2007
Age: 30
Posts: 131
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Is that how it's always worked, or has it changed recently?
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#18 | |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 56
Posts: 254
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Quote:
Maybe the OP's point was right and it should really be renamed to "Prevent Hunger" and it should permanently (while you equip it) make you need no food and never get gorged either. At least then you could consider it slightly useful. |
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#19 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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As Edwin Starr so nearly sang: Food. Huh! What is it good for?
In the many hundreds of games of Moria/Angband I've played over the last couple of decades I don't think I've ever starved to death, and can count the times I've been driven home by either a potion of salt water or a GGG on the fingers of one hand. Can't we just assume that we shakedown kobold corpses for candy bars and do away with rations? |
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#20 |
Swordsman
Join Date: Jun 2012
Posts: 371
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Tradition, my friend.
It wouldn't feel like a Rogue-like game if you eliminated the need for food. |
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