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Old February 15, 2014, 06:58   #1
Mark
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Doors

It feels like Doors could have a greater impact on gameplay - but perhaps they already do and I don't appreciate it

  • Closed doors break LOS from casters/breathers - good.
  • Doors don't stop most dangerous monsters - they bash the door
  • Secret doors don't have significance, they just slow you down. (in my experience)


Do other players strategically close doors? It makes no difference to stealth/waking monsters?

It's a shame there is nothing exciting or useful on the other side of a secret door (vs normal doors) - unlike virtually every story involving a 'secret door'. Perhaps we need a concept of secret passage or a secret room instead of just the door being secret - at least passages and rooms could contain something interesting (vs regular rooms/passages).

Has there been discussion around different grades of door that could stop greater monsters, Wooden Door, Iron Door, Mithril Door -if you're lucky enough to run away into a room with only mithril doors opening into it, you can close them and rest safe?
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Old February 15, 2014, 14:27   #2
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Doors are good at holding breeders. Worm masses, lice, flies in general can't bash doors.

Spikes used to strengthen doors I believe, but with the limitations of it never doing it when you need it.

Perhaps casters could have door buffs? Or create rubble pile/wall?
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Old February 15, 2014, 17:14   #3
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Arcane casters get Create Doors later on, which can be surprisingly handy. But mostly I only ever close doors in the early game when there's a patch of breeders I can't kill and need to contain.
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Old February 15, 2014, 17:18   #4
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Quote:
Originally Posted by Carnivean View Post
Perhaps casters could have door buffs? Or create rubble pile/wall?
Create door as one door creation at target instead of all around you?

Wizard lock exists in almost all fantasy role playing games I know, so there should be one that makes door locked so that it can't be bashed. Maybe a timed- or range-limited effect. Working on already bashed doors also if possible. Blocking some entrances makes tactical choices that are not possible now.
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Old February 15, 2014, 17:56   #5
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Quote:
Originally Posted by Timo Pietilš View Post
Create door as one door creation at target instead of all around you?

Wizard lock exists in almost all fantasy role playing games I know, so there should be one that makes door locked so that it can't be bashed. Maybe a timed- or range-limited effect. Working on already bashed doors also if possible. Blocking some entrances makes tactical choices that are not possible now.
Wizard lock has been on my radar for a while now. However, with the removal of spikes and door-jamming, I'm not sure the utility of the spell. If we ever allow players to place traps or have persistent damage spells like clouds of poison, then slowing a monster down for a few turns so it soaks up more damage is a fun tactical maneuver.
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Old February 15, 2014, 18:45   #6
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Wow, I discussed recently the benefits of doors and locking doors and it quickly gets shot down, as well as certain race/combos have better abilities at utilizing them and it quickly got shot down, and takkhira had plans on completely removing doors? Now you want to discuss the benefits of doors? and using wizard locks? I'm confused here guys. Perhaps you only listen to opinions of certain people on here? Just saying.
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Old February 15, 2014, 20:47   #7
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Quote:
Originally Posted by Malak Darkhunter View Post
Wow, I discussed recently the benefits of doors and locking doors and it quickly gets shot down, as well as certain race/combos have better abilities at utilizing them and it quickly got shot down, and takkhira had plans on completely removing doors? Now you want to discuss the benefits of doors? and using wizard locks? I'm confused here guys. Perhaps you only listen to opinions of certain people on here? Just saying.
Well, people change their minds...

Anyhow, could you link to the thread? It might be of interest to the people participating.
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Old February 15, 2014, 21:00   #8
Malak Darkhunter
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http://angband.oook.cz/forum/showthr...t=6490&page=11
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Old February 15, 2014, 21:07   #9
Timo Pietilš
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Quote:
Originally Posted by Malak Darkhunter View Post
Wow, I discussed recently the benefits of doors and locking doors and it quickly gets shot down
To me it looks like you are talking about opening locked doors, not locking open doors in the link you gave. Not quite same thing.
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Old February 15, 2014, 21:20   #10
Malak Darkhunter
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Quote:
Originally Posted by Timo Pietilš View Post
To me it looks like you are talking about opening locked doors, not locking open doors in the link you gave. Not quite same thing.
Oh no...you guys thought doors where an aggravating gsme play mechanic, should probably just be removed, remember?

I hope you don't wizard lock your "hollywood" cardboard door, that won't stop anybody
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