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Old August 13, 2015, 14:55   #51
the Invisible Stalker
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Quote:
Originally Posted by tumbleweed View Post
Some degree of realism is all fine and dandy, but it's not always trivial to find a good balance between it helping immersion and being a pain in the backside.

Come to think of it, every armed or armored humanoid should drop whatever he's wearing upon death, and a swarm of insects should be unable to drop plate mail (nudge nudge)
Then of course there's the issue that Morgoth should just wait at the bottom on the stairs on level 1 and whack new adventurers as they appear rather than letting them level up and find nice gear. Somehow I doubt that would be a popular form of realism.
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Old August 13, 2015, 16:51   #52
tumbleweed
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Yeah, there's that. Well, maybe not Morgoth himself, but at least a bunch of gatekeeper balrogs.
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