Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 12, 2015, 23:20   #1
Emperor
Rookie
 
Join Date: Apr 2015
Posts: 7
Emperor is on a distinguished road
[YACD,Newbie] A few questions

Hi!

I'm new here (used to be an rgra regular back in the day), and this is my first character playing 3.5.1 - still getting used to not being able to sell things!

My YACD: http://angband.oook.cz/ladder-show.php?id=17617

(really pleased to have picked up Resistances from the Black Market just now) My problems are really that my house is full, and that even with the +2 STR weapon I can't carry much new loot on any given trip to the dungeon, which makes it hard to work out what to keep and what to leave, especially artifacts. I've love some tips

Also, should I stick around dlvl 30 for more stat-gain and to try and find rPoison, or keep diving? I guess having the spell now helps somewhat...
Emperor is offline   Reply With Quote
Old April 13, 2015, 00:50   #2
Monkey Face
Adept
 
Join Date: Feb 2009
Posts: 188
Monkey Face is on a distinguished road
I would dump the rings and amulet you are wearing since they are already covered by the shield. Use the rings of INT and CON instead. Hurin's Axe is probably weighing you down somewhat and is more of warrior weapon than a mage weapon.

Out of your home, I would dump the rings of lightning and accuracy, the lantern, the Chain Mail, the boots, and probably most of the melee weapons except the whip.
Monkey Face is offline   Reply With Quote
Old April 13, 2015, 01:29   #3
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,650
Estie is on a distinguished road
I assume youre mostly using your rings for the activation, in which case it might be better to stack up on 1 type of damage and not try to cover everything. One activation isnt likely to help much, so use it when it works and avoid situations where it doesnt.

What I would do:

-wield the defender katana, get rid of all other melee weapons.
-mushroom of clear mind: squelch
-potion of *healing*: store in home
-potion of resist poison: squelch (you have the spell)
-scrolls of recall: squelch, you have a rod
-rod of light: squelch (you have the spell, at this level it starts losing its value)


At home:

-ring of soulkeeping: squelch
-ring of lightning: like I said above, pick 1 element squelch all other. At some point you want to switch to int and con rings, it might be a good idea to do it now already.
-amulet resist lighting: squelch
-stability boots: drop, youre wearing a pair, no need for another
-all shots: drop. They are too heavy for mages, stick to arrows and bolts. I would even go further and get rid of all shooting utensils to save weight, but thats a matter of taste.

Edit: in the near future, you should find a str ring. If that happens, its definitely time to switch out of activation rings and use str + int.

Last edited by Estie; April 13, 2015 at 01:35.
Estie is offline   Reply With Quote
Old April 13, 2015, 01:44   #4
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
MattB is on a distinguished road
Personally I'd keep the mushrooms of clear mind. Sure, Cure Crit Potions will clear confusion, but the mushrooms give you temporary pConf which will give you several turns to sort your life out if you get confused. Otherwise you can get locked down with confusion by things like Umber Hulks, Nightmares etc., and certain uniques too.
MattB is offline   Reply With Quote
Old April 13, 2015, 01:47   #5
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,650
Estie is on a distinguished road
For that theres the staff of teleportation, but whatever, they arent heavy.
Estie is offline   Reply With Quote
Old April 13, 2015, 09:49   #6
Emperor
Rookie
 
Join Date: Apr 2015
Posts: 7
Emperor is on a distinguished road
Thanks all

You're right that I have the element rings for their activations (75/80 damage), which are quite useful, athough given I now have blue DSM, they are probably less valuable.
Emperor is offline   Reply With Quote
Old April 17, 2015, 14:27   #7
desstorm
Scout
 
Join Date: Mar 2015
Posts: 28
desstorm is on a distinguished road
Quote:
Originally Posted by MattB View Post
Personally I'd keep the mushrooms of clear mind. Sure, Cure Crit Potions will clear confusion, but the mushrooms give you temporary pConf which will give you several turns to sort your life out if you get confused. Otherwise you can get locked down with confusion by things like Umber Hulks, Nightmares etc., and certain uniques too.
Total agreement. Yesterday my HT warrior died on an umber hulk escorted by several hounds and it just took too long to dsave my ass. quaffing potions and reading sPhaseDoor in a just too big room
desstorm is offline   Reply With Quote
Old April 17, 2015, 15:00   #8
Thraalbee
Knight
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 547
Thraalbee is on a distinguished road
Quote:
Originally Posted by desstorm View Post
Total agreement. Yesterday my HT warrior died on an umber hulk escorted by several hounds and it just took too long to dsave my ass. quaffing potions and reading sPhaseDoor in a just too big room
When having problems with confusion:if you have !speed or -speed, using them *before* quaffing !ccw is *very* helpful.
Thraalbee is offline   Reply With Quote
Old April 17, 2015, 15:01   #9
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by desstorm View Post
Total agreement. Yesterday my HT warrior died on an umber hulk escorted by several hounds and it just took too long to dsave my ass. quaffing potions and reading sPhaseDoor in a just too big room
Usually Umber Hulk starts running away after one or two rounds of hits. Don't bother trying to heal unless you have a) more speed than hulk (so that you can read scroll of get me away from here after healing) or b) really, really good AC (so that it misses completely at least one round).

Even when confused you have slightly bigger chance of moving at the direction you intended to move than some other direction, so fighting is a real option.
Timo Pietilš is offline   Reply With Quote
Old April 17, 2015, 16:48   #10
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
MattB is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
Usually Umber Hulk starts running away after one or two rounds of hits. Don't bother trying to heal unless you have a) more speed than hulk (so that you can read scroll of get me away from here after healing) or b) really, really good AC (so that it misses completely at least one round).

Even when confused you have slightly bigger chance of moving at the direction you intended to move than some other direction, so fighting is a real option.
...depends what else is in the room.
MattB is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A few newbie questions POGtastic Vanilla 20 March 12, 2015 17:46
YACD - stat gain rogue, some questions Bogatyr Vanilla 3 February 24, 2014 16:47
Newbie observations and questions Arrkhal Vanilla 12 March 20, 2010 01:28
Some newbie questions Elysium Vanilla 7 March 12, 2010 05:51
newbie questions Shaman Vanilla 8 June 3, 2009 05:28


All times are GMT +1. The time now is 20:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.