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Old May 4, 2015, 17:58   #31
Ingwe Ingweron
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Bug #1927 Another missing message type. When disarming a chest, either with skill, magic or magic device, there used to be a message "click" and a click sound. Now, no message and no sound.

Edit: Not apparently a message type problem, after all. The problem is that the mage spell Trap/Door Destruction has become ineffective on chests, hence no message or sound.

Last edited by Ingwe Ingweron; May 4, 2015 at 21:35.
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Old May 4, 2015, 20:58   #32
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Angband 4.0 dev 6c27ede

Description for Rod of Drain Life has three problems: 1) it's missing the description of the damage done, 2) it's missing the information about what it does not damage (demons, undead, non-living), and 3) the grammar is wrong, "When activated, it casts a bolt which life-draining." Needs an "is" before "life-draining".
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Old May 4, 2015, 21:31   #33
Ingwe Ingweron
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Quote:
Originally Posted by Ingwe Ingweron View Post
Bug #1927 Another missing message type. When disarming a chest, either with skill, magic or magic device, there used to be a message "click" and a click sound. Now, no message and no sound.
Ah, it's worse than I thought. Not only no message or sound, but disarming a trap on a chest by magic simply doesn't work. @ standing next to a Small wooden chest (Poison Needle) casts mage spell Trap/Door Destruction. Successful cast, but still, "You see a Small wooden chest (Poison Needle)."

@ can disarm it with skill. @ can also disarm traps (but not on chests) with magic.

Also a correction, the missing message and sound is only with respect to magical disarming, which apparently was failing utterly. When disarming with skill there is a sound and the message "You have disarmed the chest."
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Old May 4, 2015, 23:17   #34
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Quote:
Originally Posted by Ingwe Ingweron View Post
Ego item ignore menu problem. a Whip of Frost (1d3) {excellent}. On the individual item ignore, I get the three choices: a) This item only, b) All Blunt Melee Weapons of Frost [the Ego ignore], and c) All excellent but not splendid Blunt Melee Weapons [the quality ignore]. However, in the full Ego item ignore menu Blunt Melee Weapons of Frost are not listed.

In fact, Blunt, Sharp, and Great Weapons are listed for Blessed, Defender, Extra Attacks, various Slays, Westernesse, but they aren't listed for Frost, Flame, Lightning, or Venom.
I thought the same when testing it, but then found them further down the list (after gloves). Could you check again?

EDIT: Note that that list is alphabetical by ego name - with the alphabet starting (*abc...
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Old May 5, 2015, 00:49   #35
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The crash I described in this post persists in angband-v4.0beta-192-g6c27ede

Also, more cosmetics:
  • Looking at undiscovered tiles results in a message saying "You see an unknown_grid"
  • Ring of Digging description: "When activated, it creates a destroys walls line dealing 20+1d30 damage."
  • Recharging via scroll or spell does not produce a message even if the target item is an identified one, unless the recharging attempt fails.
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Old May 5, 2015, 01:04   #36
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Player sexes were taken out because[LIST=1][*]Some people don't identify as male or female, and so found having to choose one (and as the first question the game asked, moreover) a bit unpleasant and.

A) You're catering to the vast minority. Good luck with that.
B) I have no patience for anyone who makes a serious claim of "unplesantness" by being asked to choose a "standard gender" by video game.
C) Which leads me to, seriously doubting that this claim has ever actually been made by any reasonable bander.
D) Revert it.

See how little patience I have.
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Old May 5, 2015, 02:04   #37
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See how little patience I have.
It's a good thing you're not the maintainer then!
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Old May 5, 2015, 02:13   #38
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New bug, possibly a result of earlier fixes for quiver issues: There's no "You have no room for x Arrows" warning message if you try to pick up ammo when the inventory's completely full; you're able to pick it up and it will push the last item out of your inventory onto the floor. (Note that this only applies in the very specific circumstance that inventory slots a-w are all filled with items and the quiver has nothing in it at all - if you've got, say, slots a-v filled and slot w is a quiver slot with exactly 40 missiles in it, then you will still get the proper "You have no room for x Arrows" message as expected.)
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Old May 5, 2015, 02:31   #39
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I've noticed some other unpleasantnesses while looking at Ingwe's trap/door destruction bug. Specifically, the game currently can't destruct closed doors, because of limitations on the way it projects. I'm not sure what the best fix is here mainly because I'm still trying to figure out what capabilities Nick has put in. I imagine Nick will come by with a one-line fix later, but on the off chance he doesn't I'll try looking at it more tomorrow.
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Old May 5, 2015, 03:02   #40
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
I thought the same when testing it, but then found them further down the list (after gloves). Could you check again?

EDIT: Note that that list is alphabetical by ego name - with the alphabet starting (*abc...
That's how I gathered it was organized. I'm confident that at the time of identifying the Frost branded weapon that the Frost ego wasn't there (the list was a bit shorter then and none of the elements were represented except for on missiles), but now it is. Perhaps it takes awhile for the Ego ignoring list to catch up? Now they are all there except for Venom, which is missing for both weapons and missiles, but maybe @ hasn't come across any yet. When I do, I will check whether Venom appears right away in the Ego ignore list.
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