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Old May 20, 2015, 16:27   #51
Nomad
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I think it would make sense to convert the danger feeling to a general sense of noise and activity level (i.e. from "quiet, dusty passages" through "sounds of distant patrols" to "drums... drums in the deep!"), and the treasure feeling to a sense of the monsters' overall level of alertness/preparedness that you "get a feel for" after exploring a bit (i.e. lazy and ill-equipped vs. alert, tense, wary, etc.).
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Old May 20, 2015, 23:16   #52
tumbleweed
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Whatever helps me not to just zoom past levels like this.

I wouldn't mind the messages being a lot more elaborate / flavorful / vague though, as long as you're able to roughly decipher whether a level is boring / average / dangerous.
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Old May 21, 2015, 00:17   #53
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Originally Posted by tumbleweed View Post
Whatever helps me not to just zoom past levels like this.
Yikes!
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Old May 21, 2015, 01:07   #54
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Originally Posted by Nomad View Post
So, e.g., "monsters here seem hushed and fearful", "these passages seem dusty and rarely used", "you hear patrols marching in the distance", "the hallways ring with roars and shouts", etc. (In fact, come to think of it, I would now like to register my vote for replacing "Omens of death haunt this place" with "Drums... drums in the deep!" )
+1 for this.
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Old May 27, 2015, 22:49   #55
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Originally Posted by Timo Pietilš View Post
Without level feelings I would probably play way way slower because I would have urge to check everything "just in case there is Ringil here". They make me play faster, not slower.
Do you play with preserve mode off?
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Old May 27, 2015, 23:05   #56
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Even with preserve mode on, it would be a shame to miss Ringil lying on the ground of a relatively safe level just because you didn't feel like exploring to find it. At least, that's how I interpret Timo's statement.
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Old May 27, 2015, 23:39   #57
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Even with preserve mode on, it would be a shame to miss Ringil lying on the ground of a relatively safe level just because you didn't feel like exploring to find it. At least, that's how I interpret Timo's statement.
That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.
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Old June 1, 2015, 10:49   #58
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Originally Posted by Derakon View Post
That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.
Whilst I know this to be true, it still does my head in.
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