Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 20, 2015, 15:20   #21
Carnivean
Knight
 
Join Date: Sep 2013
Posts: 526
Carnivean is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
I don't mean to (metaphorically) apply a trounce to anyone, so please do ask if you have any questions about coding (or otherwise). EDIT: ... and I also want to sell you the true awesome of programming in case you're not acquainted already.
I'm somewhat familiar with coding, even took classes in C 20 years ago. Nowadays I stick to SQL and VBA. Reading C hurts my head, so I avoid it where possible.

Sadly I know enough to be dangerous, but not enough to be useful. I don't mind getting an honest answer to a question, no matter how negative the answer might be, so don't feel like you were being dismissive.
Carnivean is offline   Reply With Quote
Old June 22, 2015, 08:19   #22
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by Nick View Post
Can anyone provide me with a single good reason why savefile compatibility is desirable now?

In the past, the big reason was monster memory. That is now in a separate file.

If there is no such reason, then the plan would be that, for example: Angband 8.1.0 would be released; 8.1.1, 8.1.2, ... would all be savefile compatible (as changes in the third digit are just for fixes); then when 8.2.0 is released 8.1.x savefiles will (probably) not work in it.
If there are no gameplay changes then keep savefile compatibility, if there are then break it. The mid-game char might not be compatible with new version anyway if the game has gameplay changes.

That's how I see it. If that requires some conversion routine, then that's needed.
Timo Pietilä is offline   Reply With Quote
Old June 22, 2015, 16:13   #23
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,843
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Timo Pietilä View Post
If there are no gameplay changes then keep savefile compatibility, if there are then break it. The mid-game char might not be compatible with new version anyway if the game has gameplay changes.

That's how I see it. If that requires some conversion routine, then that's needed.
Why not just finish your game on the version you're playing before upgrading to the new version?
Ingwe Ingweron is offline   Reply With Quote
Old June 22, 2015, 17:08   #24
Carnivean
Knight
 
Join Date: Sep 2013
Posts: 526
Carnivean is on a distinguished road
Quote:
Originally Posted by Ingwe Ingweron View Post
Why not just finish your game on the version you're playing before upgrading to the new version?
I'd say that's what he's suggesting. No point taking a mid-game character into what is essentially a different game.
Carnivean is offline   Reply With Quote
Old June 22, 2015, 18:01   #25
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,367
debo is on a distinguished road
IMO if you try to load an incompatible savefile, angband should scrape the savefile for the character name, auto-download FAangband, and create a character of the same name in thrall mode. (Nightmare difficulty, if possible.)
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old June 23, 2015, 09:17   #26
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by Ingwe Ingweron View Post
Why not just finish your game on the version you're playing before upgrading to the new version?
That can take a long time. 20 hours real time, half a hour max / day, 40 days for single char.
Timo Pietilä is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
request for a savefile fizzix Development 2 July 26, 2011 02:01
Save File Compatibility dhegler Vanilla 2 September 25, 2009 15:33
Savefile Migration EvilMarshmallow Vanilla 9 May 20, 2009 17:39
[3.1.0] Savefile bug? CunningGabe Vanilla 2 January 16, 2009 03:37
Savefile breakage happening soon takkaria Vanilla 11 May 17, 2008 19:04


All times are GMT +1. The time now is 23:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.