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Old July 5, 2015, 15:39   #21
Nick
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Quote:
Originally Posted by getter77 View Post
So, outside of release firefighting in terms of bugs and whatnot: What sort of release pace does the team hope to generally wrangle for the 4.x Era---roughly quarterly/seasonal, yearly for the most part like Sil, etc?
As fast as possible
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Old July 6, 2015, 12:46   #22
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I was going for desperate, lawless settlement clinging to the gates of hell - but comfy is fine
Ever the sheer cliffs rose beside,
where birds of carrion sat and cried;
and chasms black and smoking yawned,
whence writhing serpent-shapes were spawned.
Above is Town, where for some fee,
Ale is cool and dwellings comfy.
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Old July 6, 2015, 15:52   #23
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Ever the sheer cliffs rose beside,
where birds of carrion sat and cried;
and chasms black and smoking yawned,
whence writhing serpent-shapes were spawned.
Above is Town, where for some fee,
Ale is cool and dwellings comfy.
You're actually a hobbit, aren't you?
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Old July 7, 2015, 18:38   #24
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You're actually a hobbit, aren't you?
Just because I shave my toes, it doesn't necessarily mean I'm a hobbit.
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Old July 10, 2015, 09:30   #25
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I'm digging the new town, too!
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Old July 11, 2015, 00:28   #26
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Looking forward to playing again. Thanks for all the work Nick, and everyone else.
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Old July 11, 2015, 04:42   #27
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Originally Posted by Nomad View Post
I suppose I should probably get on with finishing those special rooms for 4.1, then...
Please do, and if you have any more ideas about special rooms and vaults, I'd like to hear those too.
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Old July 14, 2015, 15:49   #28
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4.0.1

Version 4.0.1 is now available for Windows, OSX or as Source (site will be fully updated in due course). This is basically a bugfix; for completeness, here are the changes:

Changes:
  • Allow barehanded combat to get multiple blows
  • Triple the number of room templates
Bugfixes:
  • Stop spell books from claiming spells like teleport do damage
  • A lot of coding style consistency improvements
  • Improve device skill boost description
  • Fix resistance to side effects of elemental attacks
  • Reduce carried weight correctly when items leave the gear
  • Remove potential crash when dropping from the equipment
  • Some other minor issues identified by PowerWyrm
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Old July 14, 2015, 22:42   #29
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IMO the town should always be fully explored, even at night.
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Old July 15, 2015, 13:36   #30
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Items of eg *Slay Dragon* say "Slays dragons (powerfully)." while items of *Slay Evil* just say "Slays evil creature." - Is this intended?
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