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Old July 10, 2018, 15:33   #31
fizzix
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Quote:
Originally Posted by Nick View Post
It doesn't apply to template rooms, but does apply to all the things in vault.txt (including the new interesting rooms).
Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?
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Old July 10, 2018, 23:28   #32
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Originally Posted by fizzix View Post
Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?
The only quick (and very dirty) way I can think of is to hack gen-room.c so interesting rooms aren't marked as vaults. You could do that for stat-collecting purposes by something like replacing
Code:
			icky = true;
with
Code:
			icky = !streq(v->typ, "Interesting room");
in build_vault(), but I wouldn't want to bring that into the codebase at the moment.
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Old July 11, 2018, 01:28   #33
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Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing
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Old July 11, 2018, 02:33   #34
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Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing
Yeah, I want to do a bit of a rationalisation of room selection for 4.2 - Nomad has discussed this before, with IIRC the possibility of uniting interesting rooms and template rooms.
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Old January 20, 2019, 02:04   #35
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Hi, I was wondering if you have the odds on !speed/depth somewhere in your stats? My personal experience is a !speed is near guaranteed on dlvl 1. Clearing the 1st 10 dungeon levels however is unlikely to net you 10 !speed. There seems a perverse incentive to repeat dlvl 1 for !speed likely caused by a removal of junk items from the early game.
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Old January 27, 2019, 11:33   #36
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But, here's something that surprised me. 4.feature has, on average, far fewer monsters than 3.4. In fact at about level 40, the two branches diverge, with 4.feature having about 60% of the monsters per level than 3.4. There are a lot of possible reasons for this.
I don't know how much difference this would make, or even if it is relevant to the way you are collecting stats, but I seem to remember Takkaria dropping the spawn rate of monsters right down, i.e. monsters created after level creation.
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