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Old September 15, 2011, 05:31   #1
APWhite
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Borg Winner for 320

This one used munchkin_mode until about clevel 20. It progressed normally for most of the game. I found some errors in the code relating to collecting *Heal* potions. This kept him from winning earlier on. It probably delayed the win by about 4 million turns.

He found a =Speed +16, but decided to trade in one of the Rings of Power. The borg really likes Immunities. He found 3 rings of power.

He found Razorback and carried for a swap armor for a long time. He traded out some Law DSM for that White DSM of Speed. I'm not sure why he would do that.

His swap weapon was Deathwreaker but I never saw him use it.

He collected about 40 *Heals*, and 62 Life. He used about 20 *Heal* during the Morgoth combat. It went pretty smoothly. Whenever his HP dropped below 700, he drank a potion.

http://www.innovapain.com/borg/borg-winners/hugan/

Last edited by APWhite; September 16, 2011 at 06:31. Reason: Preformatted Text option added for easier reading. Thanks for the reminder, Timo.
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Old September 15, 2011, 06:58   #2
s0be
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Thanks for posting this. It reminded me to get the borg going on my new system. I've posted a script that will compile the borg on linux.
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Old September 15, 2011, 09:51   #3
Timo Pietilä
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Quote:
Originally Posted by APWhite View Post
Could you switch to fixed-width font for that dump? It is hard to read this kind of information with variable-width font.

BTW your char dump shows one of the downsides of the fractional blows change in 3.2:

t) The Mace of Disruption ‘Deathwreaker’ (7d8) (+18,+18) (+6)
Conjured forth by magic at 4650 feet (level 93).
....
Combat info:
6.0 blows/round.
....

MoD:s are so heavy you should not be able to get six blows out of them no matter what stats you have. It makes MoD <insert favorite ego> insane weapons.

While I liked the fractional blows I don't like the fact that that again made game easier.

There is at least two not immediately obvious "deep" things that made game easier: allocation rarities do not go high enough with new system and fractional blows allowing max blows with very heavy weapons.
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Old September 15, 2011, 11:49   #4
Magnate
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Quote:
Originally Posted by Timo Pietilä View Post
There is at least two not immediately obvious "deep" things that made game easier: allocation rarities do not go high enough with new system and fractional blows allowing max blows with very heavy weapons.
Neither of those were intentional - I consider them both as bugs to be fixed.

I am surprised that anyone gets 6 blows with Deathwreaker - that shouldn't be possible. I must have made a mistake in the new blows table. I've opened #1535 for this.

The rarity issue did not have its own ticket - it's mentioned in #1150 and #1179 - but I have repurposed #720 to be explicit about this.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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