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Old October 28, 2015, 17:49   #1
PowerWyrm
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Has the RNG lost its mind?

Latest 4.0.3:

Code:
  [Character Equipment]
...

c) an Adamantite Ring of Speed <+10>
     Dropped by a Snaga at 600 feet (level 12).

     +10 speed.
Of course I won't complain, but that clearly breaks the game...
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Old October 28, 2015, 17:55   #2
Raccoon
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Random Number God giveth, and Random Number God, in his infinite wisdom, taketh away.

Blessed art thou, favored of the Random Number God. May your dice forever land on '20'.

Seriously though, this is your once in a lifetime find to make up for all those times a mysterious out-of-depth monster killed you from beyond line of sight
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Old October 28, 2015, 20:48   #3
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Originally Posted by Raccoon View Post
Seriously though, this is your once in a lifetime find to make up for all those times a mysterious out-of-depth monster killed you from beyond line of sight
On the contrary, that's now inevitable
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Old October 28, 2015, 22:16   #4
bio_hazard
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Feature request for 4.1: Taunting dialog from the RNG
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Old October 28, 2015, 23:54   #5
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Yesterday at dl1 (one!) I got The Dagger 'Narthanc'
My mage did not complain

In 20 games I played recently (4.0.2), I've noticed game almost always gives a WOW-gift within first 10 dangeon levels.
Here are some examples:
- Rod of Speed. Yes, yes, yes, you read it right
- Potion of experience (Ha-ha-ha!)
- Artifact Bow +10 speed
- Rod of Probing
- Rod of Drain life

I think it is designed so. It must be a piece of code in to boost the new player morale and give him a false sense of being lucky and loved by RNG
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Old October 29, 2015, 00:05   #6
Ingwe Ingweron
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Quote:
Originally Posted by brbrbr View Post
Yesterday at dl1 (one!) I got The Dagger 'Narthanc'
My mage did not complain

In 20 games I played recently (4.0.2), I've noticed game almost always gives a WOW-gift within first 10 dangeon levels.
Here are some examples:
- Rod of Speed. Yes, yes, yes, you read it right
- Potion of experience (Ha-ha-ha!)
- Artifact Bow +10 speed
- Rod of Probing
- Rod of Drain life

I think it is designed so. It must be a piece of code in to boost the new player morale and give him a false sense of being lucky and loved by RNG
The mind sees what it wants to see....

Oh, beware the early !Experience. Sure, it will jump you up to CL 30, but it will be a very long time before you get to CL 31. If @ gets stats drained, you will have to find mushrooms of vigor. You won't be able to rely on the fix from a quick level-up.
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Old October 29, 2015, 00:24   #7
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IMO it's always more fun if you find an early game-changer (not necessarily -breaker), even if it's something that can backfire hard like !exp.
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Old October 29, 2015, 00:33   #8
Raccoon
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IMO it's always more fun if you find an early game-changer (not necessarily -breaker), even if it's something that can backfire hard like !exp.
Anything to change the way the early game feels, right? I've always found the early game to be a boring but mandatory slog, to at least get those first few level ups (for HP and spells) before the real diving can begin
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Old October 29, 2015, 20:28   #9
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Just found Colluin on DLvl 10. Hello, magical resistances! Maybe it's not that rare, but I usually find it much deeper, when it's pretty much worthless compared to what I have by that point. This time, it'll help when the Multi-Hued Dragons start showing up!

I think it's pretty cool to get surprise treasures early on. Sometimes it even changes my strategy, which is a welcome flavor-change to someone who dies often.

Last edited by Rowan; October 29, 2015 at 20:54.
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Old November 13, 2015, 03:32   #10
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I've gotten DL 1 `thanc daggers more times than I can count. It definitely makes the early game a lot easier, but in the long run doesn't change much.

That speed ring is a lot rarer and more valuable, but I still wouldn't consider it game breaking. After, in a normal game, you've probably found something of the sort before you're ready to face Morgoth. It's just happened a bit earlier this time
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