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Old September 2, 2017, 23:00   #221
Estie
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Quote:
Originally Posted by Thraalbee View Post
And I see I'm also gettin insanely fast Dragon armour generated although not found (playing the latest nightlies). This is just TOO good even for a randart. And Min Level is "only" 90.
Code:
the Gold Dragon Scale Mail of Nargilwil (-2) [28,+28] <+5, +15>
---------------------------------------------------------------
+5 constitution.
+15 speed.
Provides resistance to lightning, poison, dark, sound, nexus.
Sustains constitution.

When aimed, it breathes a cone of sound with width 20 degrees, dealing 150
damage at the source, which your device skill increases by 42 per cent.
Takes 50 turns to recharge.
Your chance of success is 92.6%


Min Level 90, Max Level 127, Generation chance 19, Power 623, 18.0 lbs
Random dragon armor of power 623.
It has power 623 which seems about right. That high a power number rarely gets created in randart sets.
You can keep maximum randart power at a smaller value of course if you like, but note that both con and speed benefits are capped, so under the right circumstances an armor with (+5,+5) slay bonus, for example, would be prefered over that wondermail.
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Old September 3, 2017, 03:33   #222
kandrc
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Quote:
Originally Posted by Thraalbee View Post
Me want, but this sword deserves a better name!
Code:
the Short Sword 'Amoron' (6d7) (+9,+5) <+3, +2>
-----------------------------------------------
+3 intelligence.
Isn't it ironic? Don't you think?
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Old September 4, 2017, 08:55   #223
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Well it's only +5 to-dam...
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Old September 4, 2017, 10:03   #224
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all artifacts are at least (+15,+15) if you have the patience.
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Old September 4, 2017, 14:56   #225
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all artifacts are at least (+15,+15) if you have the patience.
No way, no how do I have the patience to sit there scumming for enchant scrolls to make an artifact finally be worth using. Why do that when I can just keep playing the game and find artifacts that are naturally worth using without any enchantment, instead?

I never used Calris either.
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Old September 4, 2017, 17:22   #226
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Yes, as a warrior, just read scrolls as you come by them if you happen to wield a lowly enchanted weapon; but other classes get the spell, and if high enough level, its a matter of macroing the cast to get to +15 in no time. Not something you want to do when in a competition for low turncount, but otherwise hardly an effort.

On that note, with enchant scrolls gone from the alchemist, I think it would be better if they just gave a plain +1, without any chance of failure, up to the +15 cap. To to-hit, to-dam, or both, depending on scroll type.

As for Calris, I used to collect scrolls when I found it and love it. In hindsight, I agree its not good enough a weapon to bother, but Calris is my all time favourite cursed artifact. It is the thing I measure all curse mechanics against.
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Old September 5, 2017, 01:55   #227
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I've had countless mage winners who wielded Calris immediately upon finding it. +5 to con in the weapon slot is nothing to sneeze at, and even at -20 to hit, it makes short work of d's and early D's.

It doesn't suit my play style these days, but the way I played in the 90s and early oughts, sure thing.
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