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#31 |
Swordsman
Join Date: Dec 2007
Posts: 281
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There also still exists a somewhat rare crash when generating levels. I don't know if it's been reported. I've seen it twice, but while not executing in the debugger. I'll try to stair-scum to reproduce for a stack trace...
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#32 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,953
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Quote:
Thanks for the -w info too - I'll check that.
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#33 |
Knight
Join Date: Jan 2017
Posts: 503
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Unsure if this is a bug but I just found a randart torch..
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#34 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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I have a possible bug filed for store prices being too low. There was a bug in object property calculations which would have been affecting prices. Are people seeing problems with prices?
(Gwarl - randart torches are expected now).
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#35 |
Knight
Join Date: Jan 2017
Posts: 503
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As far as selling goes, every nightly I've played with selling on, I've been able to sell items for 2/3rds of the buying price - whether unID'd or not. Can't say I've noticed anything unusual about buying - just selling.
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#36 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
Quick price comparison of some items in the latest nightly vs 4.0.4 price: Code:
Wooden Torch: 1 vs 6 Cloak: 1 vs 6 Shovel: 24 vs 66 Pick: 50 vs 176 Soft Leather Armour: 50 vs 84 Studded Leather Armour: 104 vs 150 Leather Scale Mail: 456 vs 546 Wicker Shield: 1 vs 14 Leather Shield: 36 vs 66 Hard Leather Cap: 6 vs 14 Metal Cap: 6 vs 26 Leather Sandals: 1 vs 6 Iron Shod Boots: 50 vs 84 Black Market Lantern: 72 vs 1638 |
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#37 |
Vanilla maintainer
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Thanks, that is super helpful.
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#38 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,543
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Should innate characteristics provide automatic knowledge of an associated rune? E.g., kobold has rPoison, or hobbit has Hold Life, innately. But their only way to learn the associated rune is to use a ? Identify. That doesn't seem right.
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#39 | |
Vanilla maintainer
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Quote:
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#40 |
Vanilla maintainer
Join Date: Apr 2007
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New builds up on the nightlies page, changes are:
I also spent quite a long time looking for the assertion fail crash on level generation with no success; any more info on that will be most welcome.
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