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Old September 27, 2018, 21:14   #51
AnonymousHero
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Quote:
Originally Posted by Gwarl View Post
Bump. If we can get user directory command line arguments back this week, we'll have a competition next month.
Unfortunately, I'm way too busy at the moment .

I've added an issue for now, though: https://github.com/tome2/tome2/issues/30
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Old June 13, 2021, 16:23   #52
Cuboideb
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Hello, I have many requests for porting ToME to android. Do I need some kind of authorization from darkgod or the team that created 2.4.0 ? I wrote to darkgod in the tome 4 page and the forums, but got no response.

BTW, thank you for upgrading the code. It seems that you did a lot of work!
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Old October 1, 2021, 13:32   #53
KesTheHammer
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Quote:
Originally Posted by Cuboideb View Post
Hello, I have many requests for porting ToME to android. Do I need some kind of authorization from darkgod or the team that created 2.4.0 ? I wrote to darkgod in the tome 4 page and the forums, but got no response.

BTW, thank you for upgrading the code. It seems that you did a lot of work!
Any chance of playing this through Termux?

I've played frog through Termux - but I am not a Linux user, so trying to figure out how to install it is beyond my capabilities.
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Old October 1, 2021, 17:10   #54
fiery_mews
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Quote:
Originally Posted by KesTheHammer View Post
Any chance of playing this through Termux?

I've played frog through Termux - but I am not a Linux user, so trying to figure out how to install it is beyond my capabilities.
Yes, it works in Termux - IIRC I submitted a (very small) patch at one point to ensure this. For a while I regularly played ToME 2 on a Pixel C.

Edit: You'll want to install a compiler (probably clang), make, cmake, boost, and ncurses. (Be warned that boost takes up a LOT of space.) After that you can follow the build instructions on the Github page as usual. Note that some of the controls may be a bit hinky if you're used to the Win32 or X11 interfaces.
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