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Old June 24, 2017, 03:08   #281
Nomad
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Discovered while fiddling around with vault designs that using the ~ symbol to create chests doesn't seem to work. (Mostly there's just nothing generated, though one time there was an artefact Star in that square, so I'm wondering if the game is maybe trying to generate lights instead of chests since they share a map symbol?)
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Old June 24, 2017, 03:24   #282
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Originally Posted by Nomad View Post
Discovered while fiddling around with vault designs that using the ~ symbol to create chests doesn't seem to work. (Mostly there's just nothing generated, though one time there was an artefact Star in that square, so I'm wondering if the game is maybe trying to generate lights instead of chests since they share a map symbol?)
Nice catch, now fixed in development. It's not because of the symbol, it's because the code tries to generate "good" chests, and no chests are good. Remind me at some later stage to make chest contents more interesting (as in pretty much every variant).
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Old June 24, 2017, 13:32   #283
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More bugs: when playing a rogue, loading a saved game I was inexplicably overburdened. I removed/dropped all gear and inventory, still overburdened. Quit out/logged back in, naked and carrying nothing, 24lbs burden. Saving/quitting repeated the same bug later. I was STR drained at the time.

Also exp drained: however killing creatures was adding to both my current exp as well as my max exp.

I was going to include the savefile but I thought I'd just earn 500 more exp first to clear the stat drain. Ogre chieftains are quite lethal when you're at -5 speed.
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Old June 24, 2017, 13:43   #284
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More bugs: when playing a rogue, loading a saved game I was inexplicably overburdened. I removed/dropped all gear and inventory, still overburdened. Quit out/logged back in, naked and carrying nothing, 24lbs burden. Saving/quitting repeated the same bug later. I was STR drained at the time.
Hm, that's odd. Savefile would be handy if you see it again.

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Also exp drained: however killing creatures was adding to both my current exp as well as my max exp.
That's normal, but max exp will increase at one tenth the rate of exp.
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Old June 24, 2017, 14:53   #285
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Are we supposed to get the same town game after game?
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Old June 24, 2017, 15:49   #286
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Are we supposed to get the same town game after game?
Sort of. It was an accidental side-effect of a change I made to fix level generation crashes, and once I noticed it I thought it made sense. Note that you only get the same town if you open your old savefile.
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Old June 24, 2017, 18:39   #287
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Attached is a savefile suffering from the weight bug. Seems to happen a fair amount.
Attached Files
File Type: zip wobbly.zip (8.6 KB, 6 views)
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Old June 25, 2017, 01:00   #288
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Attached is a savefile suffering from the weight bug. Seems to happen a fair amount.
Thanks, problem found and fixed in development.
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Old June 25, 2017, 02:46   #289
Ingwe Ingweron
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Just a dumb nagging question, Nick. In the quiver, why are Mithril Arrows sorted after Seeker Arrows rather than sorted by damage output?
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Old June 25, 2017, 08:17   #290
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Just a dumb nagging question, Nick. In the quiver, why are Mithril Arrows sorted after Seeker Arrows rather than sorted by damage output?
Because that's where they come in object.txt. I'll change that at some point.
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