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Old November 1, 2015, 17:16   #201
Derakon
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Quote:
Originally Posted by tumbleweed View Post
(Cool "secret", then.)
I like to imagine that one of the dungeon architects thinks they're in a Loony Tunes show. "Oh, what's behind this door? A...blank stone wall. Huh."
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Old November 2, 2015, 04:37   #202
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Originally Posted by troycheek View Post
I don't know if this is new or not, but on Windows 7 if I try to automatically load a character by giving a command line of lib\user\save\CharacterName I immediately crash back to the desktop with "angbande.exe has stopped working." Same save file works fine if loaded with the Open command.
This is fixed in the latest build.
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Old November 6, 2015, 16:59   #203
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spoiler generation bug in 4.0.2 OS X

I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen, and I eventually had to force-kill the application.

Other observations:
  • these three are the only scroll auto-inscribes I have defined, although I also have definitions for a number of other staves, rods, wands and spell books.
  • this appears reproducible with a brand-new character, and the bug is triggered regardless of whether I actually have the scrolls in inventory.
  • it is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
  • the object.spo file does get generated prior to the app entering the infinite message loop.
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Old November 13, 2015, 02:09   #204
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I have this done in development. I have chosen five types of DSM:
  • Basic - Black, Blue, White, Red, Green
  • Multi-Hued
  • High - Pseudo, Gold, Law, Chaos
  • Balance
  • Power

This seems like a reasonable compromise between too little choice (the current situation), and flooding the list with DSMs. Note that this fix has also done the launcher and DSM split for quality ignore.

This will be in the next nightly build, which should be up shortly; note that loading an existing character will work, but wipe all the ego and quality ignore settings.
Just a note of warning on this (post 4.0.3) change - it breaks savefile backwards compatibility with 4.0.x versions. So if a 4.0.4 is released (which it probably will at some point), it will not include this change; the master branch, however, will continue to include it.
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Old November 13, 2015, 02:28   #205
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Originally Posted by Nick View Post
Just a note of warning on this (post 4.0.3) change - it breaks savefile backwards compatibility with 4.0.x versions. So if a 4.0.4 is released (which it probably will at some point), it will not include this change; the master branch, however, will continue to include it.
I don't see why you'd release a 4.0.4; nobody would ever be able to find it.
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Old November 13, 2015, 03:31   #206
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Quote:
Originally Posted by Nick View Post
Just a note of warning on this (post 4.0.3) change - it breaks savefile backwards compatibility with 4.0.x versions. So if a 4.0.4 is released (which it probably will at some point), it will not include this change; the master branch, however, will continue to include it.
Damn. I love the change on the dragon mail ignoring. It's been very helpful!
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