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Old November 8, 2015, 09:30   #21
Iolanthe
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I went back to 4.0.2, using the savegame from 4.0.3, and everything worked as expected.

How lucky we are, that Nick keeps everything compatible
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Old November 9, 2015, 12:20   #22
Werbaer
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Paladin: Wrath of God lists 100 damage for the Banish Evil spell
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Old November 9, 2015, 13:21   #23
Timo Pietilš
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Quote:
Originally Posted by Werbaer View Post
Paladin: Wrath of God lists 100 damage for the Banish Evil spell
Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.

[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.

I have no idea how those are used.

Last edited by Timo Pietilš; November 9, 2015 at 13:33.
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Old November 9, 2015, 18:24   #24
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Quote:
Originally Posted by Timo Pietilš View Post
Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.

[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.

I have no idea how those are used.
At a guess, that's the range indicator, so Banish Evil uses 100 tiles as the input parameter to the teleport-other effect it invokes. Of course, that doesn't really mean much of anything given how random the teleport code is.
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Old November 9, 2015, 20:54   #25
Ingwe Ingweron
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Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.
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Old November 9, 2015, 22:15   #26
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Quote:
Originally Posted by Ingwe Ingweron View Post
Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.
This can happen if the stat to be reduced is already at the minimum 3.
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Old November 9, 2015, 22:37   #27
Ingwe Ingweron
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Originally Posted by Nick View Post
This can happen if the stat to be reduced is already at the minimum 3.
Oh, yeah, you reminded me of that before, but I forgot. Sorry about that.
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Old November 10, 2015, 15:00   #28
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spoiler generation bug (OS X)

I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.

I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.

Other observations:
  • It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
  • The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
  • It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
  • The object.spo file does get generated prior to the app entering the infinite message loop.
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Old November 10, 2015, 22:13   #29
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Quote:
Originally Posted by zog View Post
I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.

I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.

Other observations:
  • It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
  • The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
  • It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
  • The object.spo file does get generated prior to the app entering the infinite message loop.
I can't reproduce this - looks like it's related to something character-specific. Did the character have auto-inscriptions for those, or any other, items? And what platform are you on?
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Old November 11, 2015, 00:24   #30
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Quote:
Originally Posted by zog View Post
I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Quote:
Originally Posted by Nick View Post
I can't reproduce this - looks like it's related to something character-specific. Did the character have auto-inscriptions for those, or any other, items? And what platform are you on?
I can reproduce this. Windows version.
Generate a new character.
Load a pref file with auto-inscriptions.
Quit the Character; the Word of Recall scroll gets auto-inscribed.
Generate Object spoilers (a). Infinite loop.
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