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#1 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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[Announce] NPPAngband and NPPMoria 8.0.1 (Qt Port) released
NPPAngband 8.0.1 and NPPMoria 8.0.1 have been released.
I completely forgot to do a changelog, but this is a bugfix update. All reported bugs (that can be duplicated) have been fixed. Source Code: nppgames-8.0.1-src.zip NPPAngband and NPP Moria Windows Zip file: nppgames-8.0.1-win.zip NPPAngband and NPP Moria OSX .dmg file nppgames-8.0.1-osx.dmg
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 Last edited by nppangband; January 26, 2016 at 04:47. |
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#2 |
Knight
Join Date: Dec 2008
Posts: 641
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Hate to keep bringing up OSX problems because I really appreciate the OSX release!
Tried the new version- fails on launch. The app and lib folder are in the same folder. Code:
Process: NPPGAMES [8749] Path: /Applications/games/*/NPPGAMES.app/Contents/MacOS/NPPGAMES Identifier: self.NPPGAMES Version: ??? Code Type: X86-64 (Native) Parent Process: launchd [184] Responsible: NPPGAMES [8749] User ID: 501 Date/Time: 2016-01-25 10:27:16.392 -0800 OS Version: Mac OS X 10.9.5 (13F1603) Report Version: 11 Anonymous UUID: C3CAD520-E025-7125-3E57-CFCA581A000B Sleep/Wake UUID: A5A5C469-8263-457B-B482-259D0616C9CA Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: @rpath/QtWidgets.framework/Versions/5/QtWidgets Referenced from: /Applications/games/*/NPPGAMES.app/Contents/MacOS/NPPGAMES Reason: image not found Binary Images: 0x7fff67b53000 - 0x7fff67b86817 dyld (239.4) <042C4CED-6FB2-3B1C-948B-CAF2EE3B9F7A> /usr/lib/dyld |
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#3 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Thank you for bringing up all these issues. Otherwise the OSX version would just stay broken.
I clearly have some things to learn about distributing on OSX. In the meantime, I uploaded a zip file like I did the first time. You have to unlock the binary from the dmg file in the base directory. The link above is updated.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#4 |
Knight
Join Date: Dec 2008
Posts: 641
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Got a crash- coming up from my 2nd quest, currently at 50'. I just use-id'ed an unknown potion that turned out to be rCold. Tried to run to continue exploring to find the upstairs, game crashed. I had not saved the game at any point.
Worse part is that somehow the app no longer knows where to look for the lib folder. This is true whether I try to open the save file or start a new character- I get the "can't find limits.txt" error. However, if I delete the app and make a new app from the .dmg, it works just fine. edit: This seems to happen on every subsequent relaunch. Default location for open is root. Not sure if bug or not, but I killed what I assume was a player ghost (Antoine, the smack-talking skeleton thief), but he did not show up in the monster knowledge. gameplay question- not sure how to get a description of a monster like Antoine - Monster recall window was on the last monster I killed, and I couldn't get it to tell me about the skeleton even when he was targeted. Last edited by bio_hazard; January 25, 2016 at 23:47. |
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#5 | |||
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Quote:
Quote:
The monster recall window is not updating as I expect it to. I am working on that now.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#6 |
Knight
Join Date: Dec 2008
Posts: 641
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I never tested that on 8.0.0- sorry!
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#7 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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I *think* this is now a proper dmg file for OS X now. And as Takkaria suggested, the directory structure is set up to work from the applications folder. It has all the /lib files in the right place so they can be found on OS X.
The link above has been updated. Thanks for your patience and willingness to provide feedback on things that aren't working.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#8 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,703
Donated: $40
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It SHOULD be possible to take the appropriate makefile, main-xxx.c, and osx/* stuff from Vanilla and drop it in. (The ONLY difference at one point was Makefile.inc, which took significant effort on my behalf while porting UnAngband to OSX, beyond the primitive 16-color xterm version.) A quick look shows this is no longer possible, exactly because the various lib/* directories have changed in Vanilla
![]() However, if you update the lib/* with the original names, the V makefile should work. Quote:
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#9 | |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,703
Donated: $40
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Well, the main-xxx.c files still exist, as does z-term.c, and I see NPP is still using Makefile.inc. So the old Makefile.osx* should be based on V well enough for the OSX port to work with little changes. I suppose you can do this as part of make install instead of copying the directories directly:
Code:
for i in `find lib -type d`; do mkdir -p $(APPDIR)/$i; done for i in `find lib -name '*.txt'`; do cp -fb $(APPDIR)/$i; done |
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