![]() |
#1 |
Scout
Join Date: Apr 2008
Location: Singapore
Posts: 31
![]() |
Item activation squelches at a distance
Mid-late game, I squelch a bunch of brands/ego equipment. When I find an item on the floor I have to walk over to determine it's type, then squelch is automatically applied if appropriate.
However, it seems like item activation squelches at a distance. This is very useful in vaults when I 'q' !Enlightment. I'm aware of a whole bunch of items on the floor, but if I activate e.g. Wormtongue, alot of items are squelched automatically, which allows me to clear the vault in a much more targeted manner. This can occur across the entire map. Is this a bug or feature? |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
do all rods zap at the same distance? | Sky | Vanilla | 1 | November 28, 2017 17:17 |
Detection Activation | bio_hazard | Vanilla | 17 | November 10, 2016 15:04 |
device activation | d_m | Vanilla | 4 | July 4, 2010 16:10 |
accurate distance | PowerDiver | Development | 7 | February 18, 2010 21:30 |
More accurate distance algorithm? | d_m | Vanilla | 8 | June 16, 2009 21:47 |