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Old June 12, 2022, 10:25   #1
KesTheHammer
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Demonologist is a bit meh...

I am currently a level 39 zombie High-Elf Demonologist, and it plays like a Swordmaster.

I constantly have better swords, better helms and the shield doesn't have good spells.

To me, the good spells for Demonologist are:
Demon blade (+50 damage/shot with splash)
Summon demon
Control demon

I have found Ringil and the Demon Blade of Gothmog.

And Ringil is just better IMO. The demon blade does a lot of damage, but +10 speed.

The minotaur helm is better than the demon horn of gothmog

As far as summoning goes, symbiosis/summoning gives better options. Obviously you need to get it from fumble finger quests.

If I could make a change that would tip its power level would be to add another spell that gives the blade lifesteal.

Or maybe a demon form transformation that could give you an extra arm.

Does having all Gothmogs artifacts give you any additional power over just the individual pieces?
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Old June 12, 2022, 14:04   #2
Yottle
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The complete Gothmog demonologist set (doesn't include his whip) does gain additional flags. Some of them are very, very bad.

Take a look at demonologist winners on the ladder. Most of them are not wielding any demonologist books at all.
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Old June 12, 2022, 19:52   #3
KesTheHammer
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Quote:
Originally Posted by Yottle View Post
The complete Gothmog demonologist set (doesn't include his whip) does gain additional flags. Some of them are very, very bad.

Take a look at demonologist winners on the ladder. Most of them are not wielding any demonologist books at all.
http://angband.oook.cz/ladder-show.php?id=25144

Mine says - 20 speed, str and con, but it seems like that hasn't actually happened.
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Old June 17, 2022, 14:18   #4
fiery_mews
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Gothmog's Armoury items don't gain bad flags AFAICT.

Code:
# Gothmog's Armoury -- Demonologists set

N:3:Gothmog's Armoury
D:It is from a group of items that once belonged to Gothmog,
D:the High Captain of the Balrogs
# The demonblade of Gothmog
P:181:3:7
F:CON
F:SPEED
F:STR
F:VAMPIRIC
# The demonshield of Gothmog
P:182:3:0
F:IM_COLD
F:IM_FIRE
F:SH_ELEC
# The demonhorn of Gothmog
P:183:3:0
F:ESP_EVIL
F:ESP_GOOD
In fact they get pretty powerful. Blade gets +7 STR, CON, speed, and vampirism. Shield gets both fire and cold immunity. Horn gets both good and evil ESP.

Definitely easier to find good artifacts outside the set though. And yeah, most Demonology powers IMO don't justify the equipment limitation.
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Old June 17, 2022, 19:19   #5
Estie
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The set is easy to farm in the sandworm lair, if anyone wants to bother.
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Old June 23, 2022, 10:27   #6
KesTheHammer
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Quote:
Originally Posted by fiery_mews View Post
Gothmog's Armoury items don't gain bad flags AFAICT.

Code:
# Gothmog's Armoury -- Demonologists set

N:3:Gothmog's Armoury
D:It is from a group of items that once belonged to Gothmog,
D:the High Captain of the Balrogs
# The demonblade of Gothmog
P:181:3:7
F:CON
F:SPEED
F:STR
F:VAMPIRIC
# The demonshield of Gothmog
P:182:3:0
F:IM_COLD
F:IM_FIRE
F:SH_ELEC
# The demonhorn of Gothmog
P:183:3:0
F:ESP_EVIL
F:ESP_GOOD
In fact they get pretty powerful. Blade gets +7 STR, CON, speed, and vampirism. Shield gets both fire and cold immunity. Horn gets both good and evil ESP.

Definitely easier to find good artifacts outside the set though. And yeah, most Demonology powers IMO don't justify the equipment limitation.
My version 2.3.5 also gives the helm autoID. Which is a pretty big deal.

The spells I use are demon blade (+40 damage/hit with radius 1 splash) and summon demon.

In retrospect I would reduce my skill points so that it doesn't splash. It upsets my summons

Last edited by KesTheHammer; June 23, 2022 at 11:00.
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Old June 23, 2022, 16:24   #7
fiery_mews
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Oh right, I'm using 2.4.0 - the C++ port auto-IDs everything by default Definitely some big gameplay changes, but I appreciate the streamlining.
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