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Old October 2, 2022, 01:10   #11
Nick
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Another update - I've done the monster creation and management stuff, and dungeon generation. I'm now working on the main game loop, and then will do a big pass through both codebases to see what I've missed and remove unnecessary code. Then I'll try compiling.

I'm going to leave LoS until I have an actual running game - it can be part of the process of making sure it plays the same.
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Old October 10, 2022, 21:47   #12
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Just found your thread. I want to let you know that your effort is greatly appreciated and I can't wait to see you finish the project.
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Old October 11, 2022, 12:35   #13
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Just found your thread. I want to let you know that your effort is greatly appreciated and I can't wait to see you finish the project.
I hope you can wait at least a bit
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Old October 11, 2022, 19:36   #14
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I hope you can wait at least a bit
When you have a build that compiles and runs past character creation, will you be making it available for alpha/beta testing?
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Old October 11, 2022, 21:57   #15
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When you have a build that compiles and runs past character creation, will you be making it available for alpha/beta testing?
That's the idea. I'll probably play a little first to iron out the really obvious stuff, but then other people are going to be much better at finding flaws than me.
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Old January 3, 2023, 05:46   #16
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Tolkien's birthday update

Given that Sil releases have historically been on this day, it's kind of a pity that (twelve months into my six month project) I'm not done yet.

I am now into the phase of going back and fixing things that I had left for the end, so I feel like it's not too far off, but I'm hesitant to put a number on that. I guess I'm hoping to be starting to try compiling in earnest this month (there have been a couple of laughable attempts), and hoping to get something actually out for criticism next month. But take all that with a big grain of salt.
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Old January 6, 2023, 18:24   #17
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Any post by you on this thread is welcome, and I don't think you should be concerned about delay on your part. We're not expecting any new features, just an improved codebase. I'm hoping that the new code might entice someone to maintain and improve the game. Personally, I'm going to use it to take one more dive into trying to understand *band programming.

Are you going to generate the same save file as the baseline Sil 1.3? It occurred to me that testing might be made easier by swapping save files between the two versions.

Am I wrong in assuming that building the new Sil will be the same as the current Vanilla system? Last I heard you were building Windows Vanilla executables on Linux using a cross compiler.
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Old January 6, 2023, 22:07   #18
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Are you going to generate the same save file as the baseline Sil 1.3? It occurred to me that testing might be made easier by swapping save files between the two versions.
I was planning to use the latest savefile code, but you make a good point. I'll think about that.

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Am I wrong in assuming that building the new Sil will be the same as the current Vanilla system? Last I heard you were building Windows Vanilla executables on Linux using a cross compiler.
Yes, one of the things I'm aiming for is being able to autobuild on Github. And yes, that does use cross-compiling on Linux - peopledo build on Windows, though.
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