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#1 |
Apprentice
Join Date: Feb 2021
Posts: 50
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Next void diver attempt
Half ogre vampire sorcerer, got Necromancy offered several times (and used undead form twice already), and Symbiosis.
http://angband.oook.cz/ladder-show.php?id=24762 Incredibly lucky (as per potion of self knowledge). I've killed Morgoth by now, but I still don't have a cloak of air. What are the best places to find one of those? |
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#2 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
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Greater vaults; sandworm lair works, also deep angband. It is a grind, resting till level feeling is refreshed, entering staircase, if superb feeling cast vision and eventually youll get a big checkerboard vault. In the sandworm lair, it contains mostly magey stuff like spellbooks and rods, but cloaks are also common.
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#3 |
Apprentice
Join Date: Dec 2008
Location: West Virginia
Posts: 51
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Are you going with the GWoP swarm approach? Symbiosis would be much more useful if you bumped up Monster-lore to 12 so you could turn pets into companions.
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#4 |
Apprentice
Join Date: Feb 2021
Posts: 50
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I don't have spare skill points anymore. But the Master Q symbiote summons 8 D's in a single turn. Usually at least one of them can summon themselves (Sky drake, Law, Chaos, Balance, Power). In the void (once I get there) there is enough space to summon many D's myself, the ability to make a single one GWoP into a companion is not so much better.
Anyway still searching for my cloak of air. I must say that my autmatiser file has become quite good. With armies of dragons fighting it out on a regular basis the sheer volume of treasure is insane. |
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#5 |
Apprentice
Join Date: Dec 2008
Location: West Virginia
Posts: 51
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You don't need skill points to raise Monster-lore.
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#6 |
Apprentice
Join Date: Feb 2021
Posts: 50
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Please elaborate... How do I increase monster lore?
I thought the beast master quest increases corpse preservation. |
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#7 |
Adept
Join Date: May 2019
Location: Indio, California, United States
Posts: 191
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good luck on the grind and finding the cloak of air!
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#8 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
Same for Monster-lore, but it also increases it even if you already have it. Relevant bit of code: (from q_bounty.cc on my fork, probably looks a bit different in 2.3.5. I have not changed this mechanic in my fork -- very few mechanic details have been.) Code:
skill_type *lore = &s_info[SKILL_LORE]; if (lore->mod == 0) { lore->mod = 900; lore->dev = true; } lore->value += lore->mod; |
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#9 |
Scout
Join Date: Sep 2020
Location: Suburbia :(
Posts: 26
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Save your game before visiting the Beastmaster shop though IMO. I've often (but not reliably) had my game crash when entering that shop in 2.4.x git.
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#10 |
Apprentice
Join Date: Feb 2021
Posts: 50
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Scroll of artifact creation
Is it generally accepted that a mattock is one of the best items to use such a scroll on?
Should I read it on level 127 of angband to improve my probability of getting a kick-ass artifact? Here is my character sheet: http://angband.oook.cz/ladder-show.php?id=24762 I have a pretty good staff of wizardry and mage staff artifacts are not guaranteed to increase both spell power and mana. My other options are a balance dragon scale mail (I haven't yet found Power dragon scale mail), but here, I am not guaranteed to get a life multiplier. Any other good ideas to use for randart? Maybe my ring of speed +16? |
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