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#1 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 85
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New game ideas
I'm interested in hearing new ideas for the angband game that I can incorporate into AngbandOS http://angbandos.skarstech.com ...
Would you like to be able to control a monster on someone else's game? New stores? A pet store? New items? Non turn based tower defense? Larger screen ... larger maps? Levels that stay once generated and explored ... even if we leave the level? Persistent stores that maintain inventory between games and players? Better AI for monsters ... a scripting language like python that allows users to develop better AI for monsters? Designer mode like BTD6 for custom quests and or games? Daily quest designer? Please vote on these ideas. Thanks Iggy |
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#2 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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Elaborate on non-turn tower defense?
BTD6 designer mode? Simce your variant is already having a name for itself, persistent dungeons are the way to go until we used to game mechanics
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#3 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
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Bloons tower defense btd6 provides me some insight for new ideas
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#4 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
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Hugo can you elaborate on what you perceive for "persistent dungeons"
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#5 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
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Persistent dungeons meaning dungeon layout remains the same during the entire life of said character.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#6 |
Veteran
Join Date: Nov 2013
Posts: 1,541
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Last year I had the game idea for Townband:
The original thread can be found here: http://angband.oook.cz/forum/showthr...highlight=bank
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. |
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#7 |
Adept
Join Date: Jan 2022
Posts: 185
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I think Gensouband has something similar to the loan mechanic you mentioned, though it's far simpler than your description: If you play as Jo'on Yorigami using her special personality, you can purchase anything without paying, effectively 'buying on credit'; once seven in-game days pass, you no longer can buy on credit, your bill gets collected, and you'll get into negatives if you don't have enough money. Being in debt by itself poses no danger - however, it makes you unable to purchase anything or use any paid building services until you've collected enough money to get back into positive amount, and that might take a while if you purchased expensive items from BMs.
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#8 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
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Grotug, I've added your two requests as "Shop Sacrifices" and "Banks and Loans" to my backlog. I think we need more implementation thought on both though. Banks and loans might not be too hard to implement but the payback needs more thought ... a concept for jail might work too ... another concept is that a people have "game money" that accrues for every game they play, more for quests, etc ... then the game money can be converted to gold at some rate.
You can see the backlog here: https://dev.azure.com/Skars-Technolo...centlyupdated/ |
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#9 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
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@Cryomaniac ... definitely easer to implement ... noted
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#10 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
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Empty chests
Any vote for adding feature for player to place items into empty chests , locking them and persisting their location when dropped?
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Thread | Thread Starter | Forum | Replies | Last Post |
Ideas for a new game | thomasd3 | Sil | 53 | July 31, 2017 19:47 |
Just some ideas | Grotug | Vanilla | 13 | October 22, 2016 14:54 |
Ideas from old angband. | Timo Pietilä | Vanilla | 64 | August 15, 2011 11:04 |
Random ideas... | dhegler | Vanilla | 7 | December 18, 2009 10:42 |
Ideas I thought up | Diogenes | Vanilla | 1 | October 6, 2007 18:15 |