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#1 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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Tutorial contents
So, I want to make an in-game tutorial for V. At the moment my plan is to start in a custom dungeon, take the player through combat, running away, picking up items, 'u'sing them (universal use command), Word of Recall and then the shops.
I'm looking for suggestions for other things to include. What was confusing when you started playing? Do you have experience of showing Angband to new players and what did they find unintuitive?
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takkaria whispers something about options. -more- |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,429
Donated: $60
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Die. Not you personally
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Switch between ASCII and tiles?
Set up multiple windows with e.g. monster/object lists? Set up a macro and use it? A.
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Ironband - http://angband.oook.cz/ironband/ |
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#4 | |
Adept
Join Date: Aug 2010
Posts: 142
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Quote:
It took years for me to find out that I can combine torches for a longer lasting light. And I was confused about the versioned spells (not sure if they are still named this way) like "recharge", "recharge II" and such - I wanted to know the differences, but without reading the code, it was seemingly impossible to find out. The actual throwing damage for items is a bit obscure too. And I must admit I'm still not entirely clear about the difference of "identify" and "*identify*". A thing that puzzles me till today is why wands are used differently from rods and staves. If an item has multiple uses, it's clear that one needs different keys to distinguish them, but from a players view a rod, a staff and a wand are similar enough to use one common key - at least in my head.
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#5 |
Knight
Join Date: Apr 2007
Posts: 980
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Look around (using the overhead map), look at monsters and items, inspect equipment and inventory items, browse books; disarming / tunneling / use of stairs.
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#6 | |
Swordsman
Join Date: Jun 2012
Posts: 257
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Quote:
Maybe also show where to find the help file and the key bindings, ie teach to help yourself. |
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#7 |
Apprentice
Join Date: Oct 2012
Posts: 75
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I think few videos on youtube would be better than new written tutorial.
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#8 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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It's not going to be a written or a video tutorial; it's going to be in-game.
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takkaria whispers something about options. -more- |
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#9 |
Knight
Join Date: Apr 2007
Posts: 980
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I take it that you have something similiar to the tutorial in Sil in mind? It is quite well done.
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#10 |
Swordsman
Join Date: May 2012
Posts: 296
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Teaching players to 'l'ook at monsters around them and 'r'ecall monster memory seems to help a lot of people. I have a little bit of experience in getting a couple of people into the game, and teaching them how to discern how dangerous monsters are before they try to take them on seems to help quite a bit.
For my first several playthroughs I had no idea how to 'A'ctivate items, so that could be useful to include. * targeting for magic and archery. Showing them some of the commands to speed up play like 'h' for auto fire and 'n' to repeat previous actions. I assume you had all these in mind already, but these are all things that helped me a great deal when I was first learning the game. |
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