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#1 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Final NPPMoria and NPPAngband 7.0.0 released!
The final NPPAngband 7.0.0 and NPPMoria 7.0.0 have been released.
NPPMoria is a re-creation of David Grabner's UMoria 5.5.2. By using NPPAngband as a starting port, essentially UMoria 5.5.2 was re-created with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes: Current ports for Windows, MAC, and Linux OSs. Color (much easier to notice Ancient Chromatic Dragons) Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it) 3 complete tilesets (8x8, 16x16, and 32x32) Much more advanced monster AIMouse support (a player could play practically the entire game without touching a keyboard if they chose to) Bigscreen mode (not limited to 80x24) Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) Detailed help files Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) Ability to choose from multiple fonts. Ability to use macros Dozens of minor improvements NPPAngband and NPPMoria share the same cource code repository (99 % of the source code is be identical for both games). For anyone compiling themselves, the variable "game_mode" can be set to 1 to automatically play NPPAngband, 2 to play NPPMoria. If it is left at zero, the game starts with a menu prompting the player to choose between the two games). For NPPAngband, version 7.0.0 contains only minor differences, some code cleanup and about a half-dozen bug fixes from NPP 6.1.2. Changelist below: Add moria game mode, based on UMoria 5.5.2. Added opportunity to do a shield bash on a monster as in Moria. Reduced frequency of ghost challenges. Multiple sidebar and ui improvements by 'kaypy'. Code cleanup provided by dlevin.Reduced alertness for several Ainu uniques. Bugfix: Fix inconcistency when describing damage from ammo. Bugfix: Fix display of equipment flags on equipment screen. Bugfix: Fix bug in calculating monster speed variances (found by kaypy). Bugfix: Commands could sucessfully be repeated while confused. Bugfix: Fix multiple missing 'break' statements (found by "runningaway"). Bugfix: When using the look command, the cursor did not display when animate flicker option was on. The links are: Souce Code: http://download.nppangband.org/npp-7.0.0-src.zip NPPAngband Windows Binary: http://download.nppangband.org/nppangband-7.0.0-win.zip NPPAngband Moria Binary: http://download.nppangband.org/nppmoria-7.0.0-win.zip (MAC disc images coming soon. Both games can be quickly compiled for the mac using XCode, and at a command line typing: "make -f makefile.osx") Github respository:https://github.com/nppangband/NPPAngband
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#2 |
Swordsman
Join Date: Jun 2012
Posts: 267
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It seems like the Angband or Moria choice is no longer available once I restart after my first character dies, it goes straight to the "Do you want to retry this character" screen. Using ./nppangband.exe -sang (or -smor) does not work either. Deleting my savefile lets me have the choice again, is there something I'm doing wrong?
By the way, a friend I told about this questions the authenticity of "Ancient Chromatic Dragon" |
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#3 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 59
Posts: 254
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The most powerful dragon in Umoria 5.x was "Ancient MultiHued Dragon".
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#4 | ||
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Quote:
Aside from that, there are only a couple things different from Umoria. I did add one artifact (the phial), and Smeagol (I figure in LOTR they both went into the mines of Moria), and I have the NPP-style chests with only the best items in the game.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 Last edited by nppangband; August 11, 2013 at 01:59. |
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#5 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
I will work something out. In the meantime, I think deleting the savefile might be the only way to switch between games (besides having two folders for each game).
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#6 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 59
Posts: 254
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You should certainly be able to use "-ufoo" as a workaround to specify a different savefile (choose one that doesn't exist).
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#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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The current plan is to have a competition for NPPMoria after the current comp finishes - any suggestion for race/class?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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#9 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Good suggestion. Either an elven ranger or mage.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#10 |
Adept
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Congrats on the release! What does the future hold for the next grand leg of all things NPP? The whole Moria thing was a bit of a surprise this time around after all...
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