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#1 |
Knight
Join Date: Dec 2008
Posts: 641
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Detection Activation
I'm not sure what it's like in nightlies, but in 4.0.5, I have a randart with the following:
Code:
When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 127 to 250 turns to recharge at your current speed. Your chance of success is 80.2% Just kind of sucks that it doesn't reveal all traps and doors on the level. Any reason not to make it useful enough you don't need another 2 rods? (and yes, I am writing this after falling through a trap door after I forgot to detect traps) |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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That sounds like the Palantir's activation from when the Palantir was still in the game. I don't think it ever got serious consideration for balance/playability.
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
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I am sad that it got removed
![]() Not because of the activation; I just want to have 2 different endgame lights instead of Arkenstone being a nobrainer. Why is light the only slot where we have no options ? Boring. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Rods of detection are the complement to the detect-entire-level activation.you still need to detect monsters
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#5 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Actually, I end the game with a Lantern of True Sight more often than the Arkenstone.
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#6 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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#7 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
IMO the only thing we really need to change about the lights is giving a buff to the Star. Magic mapping is nice, but the long recharge time is a killer. |
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#8 |
Knight
Join Date: Feb 2014
Posts: 507
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Yeah the star is nearly useless. I'd like to have a reason to use an artifact light instead of the lantern of true sight for the whole game. I usually keep the arkenstone around because light and map the whole level is useful, but if I have no other source of pBlind I'll go with the LoTS.
The Phial of Galadriel should have a chance of turning orcs/spiders, or make its light activation also scare orc/spiders, or something. That would be cool and not too powerful. |
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#9 |
Knight
Join Date: Dec 2008
Posts: 641
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Phial should at least
rDark rFear (or activate includes remove fear like !boldness) The Star should have regen and sustains In addition to the Palantir, I'd also support having a Silmaril, as rare or rarer than the one ring but likely to be dropped by Morgroth. Aggravates but bad-ass. Why not? |
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#10 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,122
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All the Silmarils are actually there, two are in Morgoth's crown and one is in The Necklace of the Dwarves.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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Thread | Thread Starter | Forum | Replies | Last Post |
Argh! Remove curse randart activation! | Ingwe Ingweron | Vanilla | 4 | September 29, 2014 08:34 |
Interesting Randart activation | fyonn | Vanilla | 6 | February 2, 2011 20:48 |
device activation | d_m | Vanilla | 4 | July 4, 2010 16:10 |
Re-thinking detection... | buzzkill | Vanilla | 7 | June 10, 2009 09:20 |
A few minor typos in artifact activation | bron | Vanilla | 1 | March 27, 2009 22:01 |