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Old December 8, 2019, 05:56   #121
DavidMedley
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On Win10 I've had hangs but not crashes from sound. The sounds aren't all that good, so it's not usually worth it.
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Old December 14, 2019, 16:20   #122
wobbly
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Minor display bug: Carrying capacity doesn't get adjusted if you change gear with +str in the home.
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Old December 14, 2019, 22:38   #123
Diego Gonzalez
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Today I got a crash testing the command spell. I was commanding a yellow z, greater mummy I think, against its minions. I was trying to melee them and the game crashed.
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Old December 17, 2019, 00:46   #124
fruviad
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I found myself in a maze on dLvl 13 without a staircase leading down. There was only one staircase, and it led up. I've never seen this before (outside of 99).

http://angband.oook.cz/screen-show.php?id=4665

The savefile is available if anyone wants to look at it.
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Old December 17, 2019, 19:03   #125
NightLizard
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Information leak in nightly

Playing 4.2.0-29-g200c7be7b. By old habit I pressed 's' next to a chest (steal). That revealed to me that it was a chest mimick without waking it up. "failed to steal from the chest mimick"
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Old December 18, 2019, 06:10   #126
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Crash Win10

I played Rogue in '80, '81 and found this version for the PC.
I am running Win10, dual screen. I have the character always centered.
During play, i am shooting arrows or shots and the game pauses and shuts down. I think it happened once using a wand.
Here is my game file just before the last crash.
It has not happened when I was hand to hand.
Please let me know if you need more information...
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Old December 18, 2019, 13:00   #127
PowerWyrm
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There's a wrong calculation in get_move_find_range() for breathers:

Code:
	if (mon->race->freq_spell > 24) {
		/* Breathers like point blank range */
		if (monster_breathes(mon) && (mon->hp > mon->maxhp / 2)) {
			mon->best_range = MAX(6, mon->best_range);
		} else {
			/* Other spell casters will sit back and cast */
			mon->best_range += 3;
		}
	}
Since breathing is an innate ability, this should be split in two and use the "freq_innate" parameter for breathers.
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Old December 18, 2019, 13:20   #128
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Also lore is now completely incorrect about spells:

Code:
		/* Calculate total casting and average frequency */
		average_frequency = (race->freq_innate + race->freq_spell) / 2;
Not really. This should be split between innate abilities and spells.

"It may breathe foo and cast goo; 1 in x" ==> "It may breathe foo 1 in x and cast goo 1 in y".
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Old December 19, 2019, 09:39   #129
Sphara
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Is this a new thing or some sort of a bug? Got away-teleported by something while clearing a greater vault, next to an AMHD. It breathed frost at me. Survived, but it left me wondering why the attack caused life draining? I'm not wearing cursed items, Nazgul stuff or anything like that. Nor was I attacked by anything before I got teleported. And there was absolutely no-one else in that room but AMHD.
So, does high damage have a chance of draining life, is this a bug or did I miss something?
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Old December 19, 2019, 10:10   #130
Nick
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Quote:
Originally Posted by Sphara View Post
Is this a new thing or some sort of a bug? Got away-teleported by something while clearing a greater vault, next to an AMHD. It breathed frost at me. Survived, but it left me wondering why the attack caused life draining? I'm not wearing cursed items, Nazgul stuff or anything like that. Nor was I attacked by anything before I got teleported. And there was absolutely no-one else in that room but AMHD.
So, does high damage have a chance of draining life, is this a bug or did I miss something?
Powerful elemental attacks now have some rare side effects; cold can drain life.
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