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#451 | |
Knight
Join Date: Nov 2008
Posts: 882
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Quote:
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The Complainer worries about the lack of activity here these days. |
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#452 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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Bunch of various things; some arguably bugs, and some arguably not but also don't make sense if you stop to think about them.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; October 28, 2022 at 23:27. Reason: Fixed grammar. |
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#453 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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Oh, one more thing about Animate Dead: while regular monsters running away might make sense, it doesn't for undead slaves!
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#454 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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If I'm understanding how things work correctly, Vecnacrown can't drop for Necromancers. Ever.
It's a setchance drop from Vecna only, and for Necromancers Vecnahand takes priority in the statement.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#455 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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Vecna really needs 100% to drop his head.
That is such a good (apocryphal) story. Direct ancestor of Leeeeroy Jenkkns! |
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#456 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#457 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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The Land of Oz
Visited Oz for the first time yesterday.
. . . You're a sick and twisted individual, rodent.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#458 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Like all the best maintainers.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#459 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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A necromancer's touch spells don't appear to be consistent with current fear code; as far as I can tell it looks like it (necromancer.c starting at line 14) still presumes old binary fear code (e.g. current V/FA2), where being afraid at all prevents you from doing the thing (melee, or in a Necromancer's case their touch spells which in a lot of ways count as melee) and also prevents you from wasting the turn due to fear getting in the way.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#460 |
Apprentice
Join Date: Jan 2020
Posts: 77
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Quick question - when casting Genocide, why does the game ask for confirmation if it's a 'n' or 'X'? What's special about nagas and xorns?
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