![]() |
#461 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
![]() ![]() |
At a guess, something to do with the fact that 'N' and 'x' are not monster types?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#462 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 701
![]() |
x is unmaker and they can be numerous. you might die if low on hp so a confirm is nice
|
![]() |
![]() |
![]() |
#463 | |
Knight
Join Date: Nov 2008
Posts: 882
![]() |
Quote:
Staves of genocide in particular have very high fail rates for most characters, so it's not unusual to see 100 consecutive failures before the staff is successfully used on attempt #101. By that point, most players will already be sitting on (or prepared to hit) the repeat key to initiate attempt #102...
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
#464 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
![]() |
![]()
With levitation and with easy_disarm off, walking into a trap door ignores it, and failing to disarm a trap door ignores it. Expected.
With levitation and with easy disarm on, walking into a trap door ignores it, and failing to disarm a trap door procs it. EDIT: rhukath's the one who pointed out the bug, I just did a bit of poking and the report.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; November 29, 2022 at 18:19. Reason: Added some info, fixed formatting and added a credit. |
![]() |
![]() |
![]() |
#465 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
![]() |
Bug/RFE: Beaming spells destroying loot underfoot
Spells that beam will destroy loot you're standing on top of—even though the animation doesn't look like it hits the square you're on at all. Requesting this be changed to not happen.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
![]() |
![]() |
![]() |
#466 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
![]() |
![]()
Mimics mimicking Banor=Rupert, using his Something Weird, immediately cause a game crash. I have a feeling there are similar instances for other monsters and possibly powers, but I don't conclusively know what those might be.
Tangentially for Mimics, spell cost and effect power for various monster spells aren't displayed for the player. EDIT: Bug courtesy of bostock.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; January 11, 2023 at 17:19. Reason: Added a credit. |
![]() |
![]() |
![]() |
#467 |
Rookie
Join Date: Jan 2022
Posts: 10
![]() |
Skill notifications on level up
Is there a way/option to be notified when learning new spells and powers on level up?
|
![]() |
![]() |
![]() |
#468 | |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
![]() |
Quote:
For powers, there's an option to spoil future powers that aren't yet available to you in the powers menu.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
|
![]() |
![]() |
![]() |
#469 |
Rookie
Join Date: Jan 2022
Posts: 10
![]() |
Thank you. I thought it was a bug with my config at first. This ~ menu slaps, quite too bad it doesn't highlight recent changes (~x info as a Death Sword for example) but it's very useful
|
![]() |
![]() |
![]() |
#470 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
![]() |
![]()
[11:49] Incitatus: if you read ?art creation, and close the game window before you name it, you keep the artifact and the scroll
[11:49] LucyFurr: Awesome exploit. [11:49] MITZE: What's the art named though [11:50] MITZE: if you do that [11:50] Incitatus: it's an artifact but it has no name, and doesn't "count" against artifacts created, or even ?art creation read
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
![]() |
![]() |
![]() |
Tags |
frogcomposband |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Announce] FrogComposband 7.1.liquorice released | Sideways | Variants | 135 | December 1, 2020 16:10 |
[Announce] FrogComposband 7.1.chocolate released | Sideways | Variants | 86 | February 23, 2020 01:04 |
[Announce] FrogComposband 7.1.toffee released | Sideways | Variants | 129 | July 18, 2019 14:22 |
[Announce] FrogComposband 7.0.nougat released | Sideways | Variants | 152 | November 6, 2018 12:16 |
[Announce] FrogComposband 7.0.mango released | Sideways | Variants | 133 | August 3, 2018 10:53 |