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Old May 15, 2019, 23:10   #1
NightLizard
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Just something I thought was cool

Playing a dwarven priest in the dev branch. I lit up a room on lvl 62 and find that a part of it is still shadowy. I thought it was a bug first, but then I detected evil and notice an abyss worm mass in the dark part of the room. It was just an unexpected and interesting new thing! It seems they have a dark aura.
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Old May 16, 2019, 00:08   #2
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Yes, this happens now as part of the changes to light and darkness. Nastier monsters can have bigger darkness auras, too.
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Old May 16, 2019, 08:22   #3
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Shouldn't Ungoliant simply suck up the whole light on the level she's generated? After all she ate all the light from the trees of Valinor. That would be cool...
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Old May 16, 2019, 15:03   #4
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hah, that would be cool! and what happens when you cast !Illumination? I think things like this would actually be quite good for the game; kinda means you can't just ignore certain monsters; there should be reasons to take risks to kill dangerous monsters on the way to the bosses.

I'm still hoping a staff of darkness becomes useful for necromancers.
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Old May 17, 2019, 04:23   #5
Ingwe Ingweron
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Quote:
Originally Posted by Grotug View Post
I'm still hoping a staff of darkness becomes useful for necromancers.
I believe they are, just as Scrolls of Darkness are. Not only can a necro darken a lighted room with them, when entering a darkened room, using them will map the walls of the room.
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