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#1 | |
Knight
Join Date: Nov 2008
Posts: 882
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Get your copy of FrogComposband 7.1.chocolate here, with the source code, precompiled Windows full game (without the source code) and precompiled Windows executable.
(Windows users who download the .exe should also download the source code, but not the full game, which would be superfluous. Windows users who download the full game won't need to download any other files.) Savefiles are unidirectionally compatible with previous versions of FrogComposband; you can safely use old savefiles in 7.1.chocolate, but you can't use chocolate savefiles in older versions. (It's possible some characters may experience weirdness during the postgame if they update versions mid-game, but it shouldn't be too bad.) Many thanks to everybody who provided ideas or feedback! I hope you'll like the new version and keep pointing out all the problems ![]() Quote:
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The Complainer worries about the lack of activity here these days. |
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#2 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
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Congrats!
(It's so odd not being around at all and seeing oneself being credited for something . . .)
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#3 |
Rookie
Join Date: Feb 2016
Posts: 4
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noticed a bug starting in thrall mode as a quylthulg,, crashing on start.
btw love this variant, longtime player any intrest in adding a class based version of a quylthulg, like a summoner perhaps? maybe summoner would be weak melee and average/weakish magic device skill but get a bonus to summon monster xp and capture balls and the allready conceptualized hexblade? Last edited by meltdown; July 21, 2019 at 02:35. |
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#4 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,614
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Re summoner: What would you do with it that makes it different from a beastmaster or trump high-mage?
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#5 | |
Knight
Join Date: Nov 2008
Posts: 882
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Quote:
Composband has hexblades. As far as I can tell, the main difference between them and Hex high-mages is that hexblades are overpowered.
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The Complainer worries about the lack of activity here these days. |
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#6 |
Rookie
Join Date: Jul 2013
Posts: 13
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Bug. Ring. Game treats ringbearer/pet as a nearby monster preventing entering global map.
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#7 | |
Knight
Join Date: Nov 2008
Posts: 882
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Quote:
Is it giving you the "leave your pets behind" message, or the "you cannot enter the global map because there are some monsters nearby" message? If it's the latter, are you sure there are no hostile monsters nearby? If it's definitely the ringbearer that's stopping you from entering overworld, is the ringbearer properly marked as a pet, or has it somehow lost pet status while still remaining your ringbearer (which would be a bug)?
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The Complainer worries about the lack of activity here these days. Last edited by Sideways; July 21, 2019 at 15:01. Reason: copyedit |
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#8 |
Rookie
Join Date: Jul 2013
Posts: 13
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My bad. Used a dead character for a Ring and didn't adjust the birth option regarding monster summoning/charming.
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#9 |
Rookie
Join Date: Jan 2016
Posts: 17
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Was wondering when the next build would be, since there were so many amazing changes on the GIT. I feel like it's time to play again.
![]() Also, I do want to say that I have long-missed the blue mage that could learn from monster abilities. Seeing the vault-only option reappear has made me inspired to shout this oldie out, haha. Though, I know that I'm being extremely optimist on this front. Thanks for your work Sidways! |
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#10 |
Rookie
Join Date: Oct 2018
Posts: 15
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Oh heck yes! I'm most excited about the new level generation options, since I found the massive levels to be a big of a slog for me. Thank you for your work and kudos to all of the other contributors too.
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Thread | Thread Starter | Forum | Replies | Last Post |
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