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Old July 28, 2013, 12:28   #1
Nomad
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3.5 dev bug: refresh bug at edge of labyrinth maps

I've seen this occur twice when reaching the bottom edge of the screen on labyrinth levels; when the screen scrolls past the bottom of the level map, instead of the empty space beyond being filled in with black space, the existing layout remains on-screen so you see it duplicated. (See attached screenshot.) Doing a forced a refresh with ^R clears it successfully. This is on Windows.
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Old July 28, 2013, 12:49   #2
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This one's already listed as one of the most annoying bugs.
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Old July 28, 2013, 13:20   #3
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Quote:
Originally Posted by Nick View Post
This one's already listed as one of the most annoying bugs.
Ah, missed that thread. I took a look at the bug list at trac but couldn't see a ticket for it.
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Old July 29, 2013, 13:21   #4
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Quote:
Originally Posted by Nomad View Post
Ah, missed that thread. I took a look at the bug list at trac but couldn't see a ticket for it.
Fixed now.
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Old July 29, 2013, 14:00   #5
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Quote:
Originally Posted by takkaria View Post
Fixed now.
What was the actual problem in the code? I've ported the changes in my variant and never got that problem in the first place (though sometimes I silently fix stuff when porting the V code).
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Old July 29, 2013, 14:37   #6
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Quote:
Originally Posted by PowerWyrm View Post
What was the actual problem in the code? I've ported the changes in my variant and never got that problem in the first place (though sometimes I silently fix stuff when porting the V code).
I actually don't know exactly what caused it. It was clear, though, that most uses of the DUNGEON_HGT/WID constants needed to be replaced with cave->height/width, so that's what I did, and now the bug has gone. So I'm happy, at least.
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