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#11 |
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While bows were certainly balanced in 4.1, they weren't remotely as unbalanced as randarts, where weapons more powerful than Deathwreaker are not uncommon. (And Deathwreaker is insanely rare.) Add in off-weapon blows, and even shots, and things get ridiculous. And the bows with +3 might etc don't help.
But 4.2 ranger isn't bad. 4.2 rogue is: he has only a couple tricks, and little way to protect himself, except the same 3 resistance potions that nearly every class carries. |
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#12 |
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Join Date: Nov 2013
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@Sky As I recall Derakon and I also both championed Ranger bonus to bow might over extra shots. I also don't understand why Ranger can't get better accuracy as he levels. I mean, Mages have no trouble dealing damage to monsters with 255AC, why can't rangers gain a similar level of accuracy?
Personally, I'd have rangers max out their extra shots at +15 extra shots at CL50 (instead of the current +25 or whatever it is). And give them a bigger to-hit bonus as they level than they get now. And maybe give them a late game spell that gives them +1 extra might. Anyways, Rangers don't get extra shots with slings, so keeping them as they were didn't seem like such sacrilege to me. I agree with you about the problem of protecting arrows. Seems like one out of two times after a tough fight I lose most of my precious good arrows due to all the crazy stuff that happens in hard Angband fights. I also liked that, thematically, it was fun having the humble sling be the most powerful launcher in the game (not a heavy crossbow as one might expect).
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#13 |
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Grotug, it is 1.8.
Yes, the sling was most powerful, but it also has best-rated ammo at 1/2 the rate of other launchers, with no seeker ammo available for Holy Might. And in 4.2 there is no way to improve ordinary ammo, so you can't carry stacks of fire/cold/poison brand at all times. |
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#14 | |
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Join Date: Oct 2016
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Quote:
4.2 no longer has seeker HM ? and no Brand spell? oh btw, mithril shots may be nice, but they are heavy.
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#15 |
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