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Old February 20, 2021, 02:34   #221
DavidMedley
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Gotta say: it's pretty damn good. Nice job.
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Old February 22, 2021, 03:32   #222
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Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be android specific, but it's worth checking.
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Old February 22, 2021, 11:14   #223
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Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be android specific, but it's worth checking.
Seems to be just android.
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Old February 24, 2021, 00:12   #224
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Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?
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Old February 24, 2021, 11:36   #225
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Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?
This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.
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Old February 24, 2021, 12:08   #226
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The github release page has an updated build with the change to auto_more referred to in this thread.

Unless I hear of a good reason in the next few days, I plan to release 4.2.2 this weekend. So all the people who delight in finding bugs just when I think they're all done, get your skates on
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Old February 24, 2021, 23:31   #227
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Great news!

BTW, the last change (auto-more) is a bit drastic for Android. One line messages are handy for checking objects on the floor, even when auto-more is on. Could it be tweaked in some way? Thank you!
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Old February 25, 2021, 00:00   #228
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BTW, the last change (auto-more) is a bit drastic for Android. One line messages are handy for checking objects on the floor, even when auto-more is on. Could it be tweaked in some way? Thank you!
How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?

I can always revert this change completely if it is causing problems - here is the discussion about the change before it was made.
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Old February 25, 2021, 00:04   #229
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Quote:
Originally Posted by Ingwe Ingweron View Post
Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?
This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.
If you (or anyone) think that this is the wrong behaviour for selling cursed objects, backwardsEric has provided a patch to change it so that all properties of the curse are learned. Opinions welcome
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Old February 25, 2021, 13:13   #230
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How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?
If the android port is the only that has problems I can manage easily, because I use a slightly modified copy of the sources. The ncurses port comes to my mind, it's still active?
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