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Old February 9, 2021, 22:46   #11
Adam
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Just curious, class.txt couldn't be tweaked to start with any equipments?
I mean the sections
# 'equip' is for starting equipment

As i see it is used for defining the starting dagger, armor, consumables.
Does it have any limitations? Like not being able to add artifacts there.

Edit: I also wonder if adding guaranteed drops to uniques is done in the source code or can be tweaked in artifacts.txt? I don't know if alloc can be 100 and an item being generated in town. That could also be a workaround for giving starting artifacts.

Last edited by Adam; February 9, 2021 at 22:53.
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Old February 9, 2021, 23:34   #12
bughunter
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Quote:
Originally Posted by Pete Mack View Post
Frodo also has pretty nice armor when he sets out: mithril chainmail, possibly magical.
True only for certain values of "sets out."

(Sets out from Rivendell.)

If he'd had that mithril chain shirt at Weathertop...
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Old February 10, 2021, 03:43   #13
DavidMedley
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Quote:
Originally Posted by whartung View Post
What small changes are you looking for? Maybe you could make them yourself.
Well, you asked!!
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Old February 10, 2021, 16:21   #14
whartung
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Originally Posted by DavidMedley View Post
Well, you asked!!
Well, sure, and that's a good thing! Some may well be simply config file changes. Others, not so much .

But there's hope that they may be able to get closer to what they want with little hassle.
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Old February 10, 2021, 16:56   #15
wobbly
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Quote:
Originally Posted by Adam View Post
Just curious, class.txt couldn't be tweaked to start with any equipments?
I mean the sections
# 'equip' is for starting equipment

As i see it is used for defining the starting dagger, armor, consumables.
Does it have any limitations? Like not being able to add artifacts there.

Edit: I also wonder if adding guaranteed drops to uniques is done in the source code or can be tweaked in artifacts.txt? I don't know if alloc can be 100 and an item being generated in town. That could also be a workaround for giving starting artifacts.
You can't start with an artifact or ego weapon, just books or stuff from object.txt

You can however start with an ordinary weapon that just happens to be called sting and has all the same properties as sting by adding it to object.txt 1st.
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Old February 10, 2021, 23:40   #16
Adam
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Quote:
Originally Posted by wobbly View Post
You can't start with an artifact or ego weapon, just books or stuff from object.txt

You can however start with an ordinary weapon that just happens to be called sting and has all the same properties as sting by adding it to object.txt 1st.
Thanks. I guess that would have the side effect of being able to find multiple sting objects, but that does not really matter.
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