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Old June 28, 2009, 22:52   #1
Miles
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Is there a bug in changing Maximize during Character Creation?

I've been having a little bit of a problem trying to make Angband reset Maximize during character creation and my most recent reincarnation has an absurdly high STR stat. I forget the details of setting Maximize as off, but I'm pretty sure these numbers are very off-kilter. And I also thought the first set of stats couldn't exceed 18 just after creation.

For comparison, in this same version, I pumped 12 points into a Half Troll Warrior's STR and it started at 18/90.

I wouldn't be surprised if this has already been pointed out.

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             13   STR:  18/70  +2  +5  +0 18/140
 Race   Half-Orc     Height          65   INT:      7  -1  -2  +0      4
 Class  Warrior      Weight         159   WIS:      8  +0  -2  +0      6
 Title  Rookie       Social      Pariah   DEX:     18  +0  +2  +0  18/20
 HP     20/21        Maximize         Y   CON:  18/10  +1  +2  +0  18/40
 SP     0/0                               CHR:      5  -4  -1  +0      3


 Level                1   Armor     [14,+2]     Saving Throw         16%
 Cur Exp              0   Fight   (+10,+10)     Stealth              Bad
 Max Exp              0   Melee   (+10,+10)     Fighting       Excellent
 Adv Exp             11   Shoot    (+10,+0)     Shooting            Fair
 MaxDepth          Town   Blows      3/turn     Disarming            22%
 Turns               11   Shots      0/turn     Magic Device        Poor
 Gold               200   Infra       30 ft     Perception       1 in 41
 Burden        43.9 lbs   Speed      Normal     Searching            14%

 Your mother was an Orc, and it is acknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have brown
 eyes, straight blond hair, and a very dark complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............+ S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Broad Sword (2d5) (+0,+0)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 16 against normal creatures.
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (5000 turns)
     Radius 2 light, reduced when running out of fuel.
g) Chain Mail (-2) [14,+0]
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 3 Rations of Food
b) a Brown Potion of Berserk Strength
c) a Scroll titled "cor utimicio" of Word of Recall
d) 2 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 28, 2009, 23:10   #2
Pete Mack
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Now that's a cool exploit.
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Old June 29, 2009, 03:01   #3
Marble Dice
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Could something be causing the racial and class modifiers to apply twice? If you applied them to a base roll of...

STR 18
INT 10
WIS 10
DEX 16
CON 16
CHR 10

You would get...

STR 18/70
INT 7
WIS 8
DEX 18
CON 18/10
CHR 5

...which is what the base values are coming up as.
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Old June 29, 2009, 03:54   #4
Miles
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Quote:
Originally Posted by Marble Dice View Post
...which is what the base values are coming up as.
Yeah, I noticed that as well. I think that, when you switch Maximize from N to Y at character creation, it sets the BEST stats as the SELF stats. I'm going to test to see if it can be reproduced.

Update: I have reproduced it. It seems that when you play a previous game without Maximize, then set your game to Maximize in the next, the Self and Best stats get mixed up. I'm about to try with another Race Class combo.

Second update: I reproduced it with a High Elf Mage. Should I include the dump in this post or the next?

Last edited by Miles; June 29, 2009 at 04:14.
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