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Old July 20, 2016, 00:42   #1
arandomperson12
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New Player?

I am a new player. I am currently playing a melee/evasion Noldor Fingolfin with 3/3/5/3 skills on 300 ft. I have found stacks of daggers and spears, and use them for throwing. Can you only throw things in the 8 directions around you? Archers seem to be able to hit you anywhere in their los. What should I do? Should I dive as fast as possible? What should I skill?
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Old July 20, 2016, 01:34   #2
Pete Mack
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You can target any monster or square with 't'. You should focus on melee basics before skills-to hit and evasion. Otherwise there are a whole lot of Sil tutorial videos out there.
And you should dive relatively fast, so you don't run out of turns before being able to pick up loot deep. But don't get carried away.
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Old July 20, 2016, 04:22   #3
arandomperson12
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Which are better, greaves which give -1 evasion but +1d3 protection, or greaves that have no evasion penalty but only 1d2 protection?

And I did not notice that a troll got behind me, so, I hit it instead of running. This run is over.

Last edited by arandomperson12; July 20, 2016 at 15:19.
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Old July 20, 2016, 06:52   #4
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[+0, 1d2] is usually better then [-1, 1d3], it can depend on your setup though.

't' or 'f' targets last target or closest. Use * to hit a different target.

Dive speed is a matter of taste, 1 option is to dive as fast as you can, note what kills you & then make sure you have a solution for that enemy when you enter that depth.

melee/evasion characters want more melee/evasion pretty much. Probably keen senses around the depth invisible things start hitting you.
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Old July 20, 2016, 16:21   #5
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Another run over. Chased a giant into a hall, when I stumbled into a web. A sword spider appeared behind me and the giant started beating on me. I managed to kill the spider just before the giant took off my last few points of health.
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Old July 20, 2016, 16:32   #6
Chong Li
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Webs are nasty! At a certain point you have to take some Perception and Will to handle the traps and various status effects that start showing up.
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Old July 20, 2016, 17:33   #7
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Quote:
Originally Posted by Chong Li View Post
Webs are nasty! At a certain point you have to take some Perception and Will to handle the traps and various status effects that start showing up.
This is one benefit to high-strength characters They have a greater chance to escape from webs. Free action also gives you a bonus to escaping, if you have that.
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Old July 21, 2016, 01:32   #8
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I would choose the 1d3 for -1 evasion, but I played protection based warriors. Like Wobbly said, depends on your setup. I stack armor so I'm strong against many things, and weak against poison attack monsters and shadows. Most players seem to prefer high evasion, but you can approach this game from many angles. Work with what seems sensible to you! The first winner sang to victory, fwiw.
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Old July 21, 2016, 05:12   #9
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Quote:
Originally Posted by HallucinationMushroom View Post
I stack armor so I'm strong against many things, and weak against poison attack monsters and shadows.
i'm not sure how that works. can you ellaborate?
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Old July 21, 2016, 12:48   #10
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Shadows do dark damage, armour wont help, only evasion or light (or hardiness, =protection etc.) help. Spiders, balrogs are mixed damage there's a critical that is element or poison damage. Pretty sure the spider is a high critical critter too like the cat (high accuracy, few damage dice) and will do large amounts of damage unless your evasion is good.
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