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#91 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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It seems that the ribbon is not very useful in portrait mode. The full keyboard seems more appropiate, but I need to add the user defined keymaps of the ribbon here too... It could be a mix of the two methods.
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#92 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Ribbon in portrait is ok if you rearrange the icons. (E.g. spellcasting icon can be offscreen for warrior.) But I agree it could be better--say with another rank of commands, and with more room for the selection list for commands that pick from inventory, spell or book lists, etc.
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#93 |
Apprentice
Join Date: Dec 2007
Posts: 93
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I love the way Shockbolt's tiles look but I find it difficult to use them in landscape mode on a phone because you have to zoom in to 2x to properly see them, and that means I can only see 5 spaces up and down (I always keep the map centered). I would like to suggest 2 ideas which may be able to help with this.
1) Adjust the tile multiplier so they aren't stretched so tall and skinny. It looks like zoomed mode on Android is equivalent to a 3x3 tile multiplier on a computer. I think the 4x2 looks much better and lets you see 2 extra spaces up and down. 2) Is it possible to add a quick hotkey to zoom in and out? This would allow you to quickly zoom out if you need to and then zoom back in so you can easily switch back and forth between the 2. One final thing, zooming in and out sometimes crashes the game for me on Android. |
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#94 | |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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New version in the playstore
Changes:
-Incorporated latest Vanilla commits. -Fixed a bug related to tile display. -Added size multiplier for ribbon buttons. -Added option to auto display long lists of choices in a condensed fashion. At first it seems strange but I think it speeds up the game. Quote:
Next in my todo list is adding support for sub-windows, at least for the monster list. As always, thanks for the reviews! |
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#95 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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#96 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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New version in the playstore
Version 1.23 - 2020/07/12:
- Reworked the ordering of some preferences. - More tile multipliers (they have their own preference option now). - Sub-windows (up to 3, map views are not supported). - Added toggle for sub-windows in the quick settings menu. - Option to keep touch directionals fixed in place. - Position of touch directionals are saved between games. |
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#97 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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I've just tried it after a month hiatus and found myself unable to zoom out like I used to before. Updated to the latest version and one setting of mine it changed was this. I'm fully zoomed in and that's not how I used to playing.
Using touch to zoom out didn't work, but the classic volume down key did..at the cost of zooming out even the UI fonts including the subwindow. Even the fit to width/height is based on this 'new' default size which I recall wasn't before. I don't use any tileset. What changed? I wanted to try out your mouse and subwindow features. |
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#98 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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It's strange. The only way I remember for zooming out is using the volume keys, decreasing the font size.
Perhaps you missed the new tile size multiplier preference. The default value is 4x2 (best value for graphics mode). Please try 1x1 or 2x2. Those are suited for text mode. Also the subwindow font has its own multiplier, in the sub-window preferences. |
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#99 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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#100 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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Oh and come to think of it now that you said this, I probably got confused this app with the dcss port. They have similar basic features, but only dcss has that zoom via pinch touch.
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