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#51 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Since the soft keyboard is outside the game proper, yes.
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#52 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Yes, that sounds correct.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#53 |
Scout
Join Date: Mar 2019
Posts: 30
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Just to add 2 cents, that's precisely what I did when presented with a similar task.
If this ever goes folded back into V, I would like to discuss it a bit and adopt the "official" Z-Term improvements. |
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#54 |
Adept
Join Date: May 2007
Posts: 170
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I'm making a naive approach:
extern errr Term_control_msg(const char *what, const wchar_t *msg); This morning I was thinking that the message can be a simple string in some cases, and in other cases it could be a packed representation of structured data, like JSON. For now I have it working with a simple string of keys: https://github.com/Cuboideb/angbandr...d788131031188c Some bits of this code will change soon. |
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#55 |
Apprentice
Join Date: Dec 2007
Posts: 93
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Got my first win on Android. Thanks again for this fantastic port! I thought the game played very nicely on an Android phone (who would have guessed?) Thanks also to Nick and the team for keeping at it. This was my first game in a few years and I really like where you're going with the game.
http://angband.oook.cz/ladder-show.php?id=23388 |
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#56 |
Adept
Join Date: May 2007
Posts: 170
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Congratulations! The first win on Android I think.
I'm just working on a button ribbon right now! Hope it will make things a bit easier. |
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#57 |
Apprentice
Join Date: Feb 2020
Posts: 99
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#58 |
Adept
Join Date: May 2007
Posts: 170
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#59 |
Apprentice
Join Date: Feb 2020
Posts: 99
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Thanks!
Looking good! |
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#60 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Very slick, though two of the icons are ambiguous ( hand with fire around vs between fingers.)
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