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#81 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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With keymaps!
I've put these on the upper ribbon (blackguard): w + ^P R mb L U n ma [ Lower ribbon: i l e d g h I manage playing the game with that. For longer list options I use the "up" arrow of the touch directionals (to the right like you) to cycle the list and get to the last items (I'm too lazy to display the condensed table). |
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#82 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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It's quite interesting, just take three of us random ppl and we all play it so differently...given the multiple options.
A few other things I've noticed
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#83 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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These two images perhaps can clarify the meaning of the special keys of the ribbon.
Ribbon Buttons You can use the keymap editor to add the missing space bar (space is \s). Another option is to inspect the item, then press 'I' and move down. Found by chance. Keymap Editor I will include these on the online help of the game. Last edited by Cuboideb; June 14, 2020 at 23:43. |
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#84 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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Some devices don't have a back button. The full soft keyboard has it too.
Last edited by Cuboideb; June 15, 2020 at 00:47. |
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#85 | |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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Quote:
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#86 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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Cool! I've played for some time with the latest update.
Must say the Help file is good, I've learned more new things..again. I didn't know we could drag and drop the directionals! neat. Quick-traveling via cursor on the right-hand side won't be a problem anymore. Some shortcuts in the full keyboard too will be useful for me. Otherwise I think the help file is great for newcomers with those sections for each feature and the annotated images explaining the ribbon. Oh and found typo at "A long-press allowes" in the touch directional section. I'm not sure what is the Dpad Trackball feature, this was referred to in the old Angroid project too if I recall. How do I use it if it's implemented? I tried following the instructions but don't even know what is a Dpad in this case. Pardon me if this is a stupid question lol. It talks about digging made easier for example? Another thing I've yet to try is the profiles. I bet they'd be useful when I have made custom keymaps for each background, instead of editting them each time I start off with a new character, swap from Mage to Paladin etc? |
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#87 |
Apprentice
Join Date: Dec 2007
Posts: 93
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Do you have any plans to ever port any Variants to Android as well? This is the best Mobile port of an ASCI roguelike I've ever seen and should be used as an example. I would love to see FAangband ported to Android someday (or FAangband 2 once Nick finishes it).
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#88 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Regression:
Doesn't work well in ascii mode. There are spaces between the wall '#' symbols, and the horizontal map distance is minimal. Edit: compare and contrast splash screen vs gameplay: Last edited by Pete Mack; June 22, 2020 at 22:01. |
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#89 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Followup:
Allow smaller font. Make "run" icon a toggle when hit twice (like caps vs lock), rather than a single command. |
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#90 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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