Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 25, 2011, 03:14   #1
Chud
Adept
 
Join Date: Jun 2010
Posts: 182
Chud is on a distinguished road
CON and HP at near-max? (200 vs ***)

Where does CON stop adding to HP? I currently have my natural CON maxed, but changing equipment to raise it from 18/200 to 18/*** makes no difference in HP.

In general is 18/200 where benefits generally stop, or are there other factors that affect the calculation?
Chud is offline   Reply With Quote
Old April 25, 2011, 04:41   #2
Zyphyr
Adept
 
Join Date: Jan 2008
Posts: 135
Zyphyr is on a distinguished road
18/200 is where the bonus maxes out (at 12.5/level)
Zyphyr is offline   Reply With Quote
Old April 25, 2011, 11:38   #3
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 631
fph is on a distinguished road
I find it odd that some things max out at 18/200 and some at 18/220, without any particular reason. For instance IIRC the last two points of wisdom add no mana points for priests nor reduce spell fail, but do affect the saving throw. Moreover, IIRC a couple of stats simply max out at 18/200 for all practical purposes (so why not setting them to /*** starting from this threshold?)
fph is offline   Reply With Quote
Old April 25, 2011, 15:05   #4
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,858
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by fph View Post
I find it odd that some things max out at 18/200 and some at 18/220, without any particular reason. For instance IIRC the last two points of wisdom add no mana points for priests nor reduce spell fail, but do affect the saving throw. Moreover, IIRC a couple of stats simply max out at 18/200 for all practical purposes (so why not setting them to /*** starting from this threshold?)
I think we should really be looking at making the effects of stats more linear all round, and then this wouldn't happen.
__________________
"Physician, heal thyself."
takkaria is offline   Reply With Quote
Old April 25, 2011, 20:50   #5
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by takkaria View Post
I think we should really be looking at making the effects of stats more linear all round, and then this wouldn't happen.
R. Dan Henry(*) used to argue in favor of breakpoints. I still think the 18/10 is too big a deal, but there is something to them.

I've suggested before that things should be linear, but I like the idea that it is a 0 to 40 scale where you get the effect of 40 when you reach 38 (18/200), so it's worth juggling to go from 37 to 38. Given the min of 3, it would be more symmetric to make 37 mean full power, but so long as things are presented in percentiles max should be 18/200.

Linear stats is a huge change in terms of mana for low level casters, since full mana is 8/level.


(*) Is RDH posting here and I just don't recognize him?
PowerDiver is offline   Reply With Quote
Old April 26, 2011, 03:05   #6
Hariolor
Swordsman
 
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
A consistent and appealing powercurve doesn't have to be strictly linear.

bonus=x^2 (where stat value = x) gives a nice accelerating feeling of growth

bonus=x^2-x tones it back a little bit

bonus=sinx (over the first half radian) gives acceleration to mid-level, then gradual deceleration

I think any of these could be argued-for, and would be preferable to the opaque and inconsistent AD&D-style system that V currently-uses
Hariolor is offline   Reply With Quote
Old April 26, 2011, 04:27   #7
kaypy
Swordsman
 
Join Date: May 2009
Posts: 294
kaypy is on a distinguished road
log or sqrt are common starting points, to model diminishing returns
kaypy is offline   Reply With Quote
Old April 26, 2011, 05:41   #8
Antoine
Ironband/Quickband Maintainer
 
Join Date: Nov 2007
Posts: 995
Antoine is on a distinguished road
Quote:
Originally Posted by takkaria View Post
I think we should really be looking at making the effects of stats more linear all round, and then this wouldn't happen.
I actually would like to see stat effects being less linear at the bottom end. A stat of 3 should be much worse than a stat of 10 - at the moment there is not a lot of difference.

A.
__________________
Ironband - http://angband.oook.cz/ironband/
Antoine is offline   Reply With Quote
Old April 26, 2011, 14:16   #9
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,188
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
(*) Is RDH posting here and I just don't recognize him?
Yes, but not recently, and no.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old April 26, 2011, 20:03   #10
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by Antoine View Post
I actually would like to see stat effects being less linear at the bottom end. A stat of 3 should be much worse than a stat of 10 - at the moment there is not a lot of difference.
Regarding linear, "I do not think it means what you think it means. " In a linear system, a str value of 3 would let you carry only 30% as much as a 10. A spellstat of 3 would give you only 30% of the mana. That's a lot of difference.

In fact, I think linear is too much difference for mana. For hp, max con approximately doubles your hp compared to minimum con. That seems reasonable to me for spellstat affecting sp as well.
PowerDiver is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Max Depth... Fendell Orcbane Vanilla 13 March 3, 2018 17:30
CON stat as it relates to amount of HP gained/level tezster Vanilla 10 March 18, 2013 07:10
Reducing value of CON Timo Pietilš Vanilla 18 June 25, 2011 23:43
Getting con! Sirridan Vanilla 7 December 24, 2010 02:17
Max Blows Conker AAR 2 November 9, 2007 05:40


All times are GMT +1. The time now is 18:40.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.