Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 14, 2019, 12:51   #411
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,527
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by jevansau View Post
Trying a necro with the latest build.
Don't seem to have as much see in the dark any more. 4 spaces at L20

Also found a pricing bug: In the weapon store:
a Light Crossbow of Extra Shots (x3) (+2,+7) {??} for 15635907
I guess it could be some outrageous shooting speed.

Save and randart file attached if you need to look.
Thanks, will investigate.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 15, 2019, 07:26   #412
Chud
Adept
 
Join Date: Jun 2010
Posts: 236
Chud is on a distinguished road
Quote:
Originally Posted by Nick View Post
New builds are now up on the nightlies page, with the following changes:
  • Shockbolt's trap and rubble tiles added
  • Some memory leaks fixed (thanks elly)
  • Some other technical bugfixes (thanks kusunosetoru and steils)
  • Changes to necromancer spells - basically swapped the places of Disenchant and Vampire Strike, and doubled Vampire Strike effect

Interested in how the necro change works.

EDIT: Also updated on angband.live
Trying a new Necro now with this nightly; will let you know. Early on, it still seems that Evil's damage resistance to nether (and thus the Necro's main attack) is pretty crippling, but if I survive to the point where I can deal more damage I'll let you know how that goes.
Chud is offline   Reply With Quote
Old May 16, 2019, 14:48   #413
gglibertine
Adept
 
gglibertine's Avatar
 
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 149
gglibertine is on a distinguished road
Quote:
Originally Posted by Nick View Post
OK, I see this and it's very odd. Most of those red stars aren't actually objects. Further investigation required.
I just encountered a similar issue -- there was a red star that turned out to be not an object, but a mold. Could the issue be that molds are being identified as objects because slime molds are objects?
gglibertine is offline   Reply With Quote
Old May 16, 2019, 15:37   #414
Diego Gonzalez
Scout
 
Join Date: May 2007
Posts: 31
Diego Gonzalez is on a distinguished road
Quote:
Originally Posted by gglibertine View Post
I just encountered a similar issue -- there was a red star that turned out to be not an object, but a mold. Could the issue be that molds are being identified as objects because slime molds are objects?
Yes, it happened to me yesterday but I forgot about it until now. I think it was some kind of mold or scroll mimic (perhaps this last one isn't a bug).
Diego Gonzalez is offline   Reply With Quote
Old May 16, 2019, 20:53   #415
Chud
Adept
 
Join Date: Jun 2010
Posts: 236
Chud is on a distinguished road
Another Necro observation... the dark affinity actually seems to be a significant handicap, since your sight range is so limited in open spaces. This is a problem because you can't target things you can't see, so you're largely forced to work at close range as a spellcaster, which is pretty dangerous.

Hallways aren't quite as bad, because you can detect and then fire blindly, but open rooms get really dangerous if you have breathers you can't see but that can target you for several turns before you can target them. You can alternate detect and fire, but now you're effectively at half speed.

I don't know how thoroughly intertwined the seeing-things and area-light mechanisms are in the code, but I could imagine this might be pretty difficult to change? If so... maybe a new spell along the lines of Detect Monsters but with a duration rather then one turn, and limited to LoS if possible?
Chud is offline   Reply With Quote
Old May 16, 2019, 21:24   #416
khearn
Rookie
 
Join Date: Jul 2007
Posts: 11
khearn is on a distinguished road
Sounds like telepathy would be pretty important for necromancers. Maybe they should have a spell that provides it for a while? Won't help vs. mindless things like molds and jellies, but should be useful against things with breath weapons.
khearn is offline   Reply With Quote
Old May 16, 2019, 21:26   #417
Pondlife
Apprentice
 
Join Date: Mar 2010
Location: UK
Posts: 72
Pondlife is on a distinguished road
Quote:
Originally Posted by khearn View Post
should be useful against things with breath weapons.
Except drolems.
__________________
Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband.
Pondlife is offline   Reply With Quote
Old May 16, 2019, 21:27   #418
khearn
Rookie
 
Join Date: Jul 2007
Posts: 11
khearn is on a distinguished road
Quote:
Originally Posted by Pondlife View Post
Except drolems.
Wouldn't want it to be a cure-all.
khearn is offline   Reply With Quote
Old May 16, 2019, 21:28   #419
Hounded
Rookie
 
Join Date: Jan 2019
Location: Alberta
Posts: 19
Hounded is on a distinguished road
Quote:
Originally Posted by Chud View Post
...maybe a new spell along the lines of Detect Monsters but with a duration rather then one turn, and limited to LoS if possible?
Make it sensitive to stealth and call it "Ears of the Bat" or something playing off Echolocation to keep it thematic perhaps?
__________________
It Breathes. You die.
Hounded is offline   Reply With Quote
Old May 16, 2019, 21:57   #420
khearn
Rookie
 
Join Date: Jul 2007
Posts: 11
khearn is on a distinguished road
Yeah, echolocation would be limited to LoS, unlike telepathy. It would also detect brainless monsters. Maybe make the range limited by a combination of the caster's level and stealth?

Might be interesting to have the map tiles show up a little brighter than unlit tiles, but not as bright as lit tiles.

But all monsters should show as gray, since you can't tell their color by their echo. And you wouldn't get told the monster's color, you'd just see "a dragon bat" instead of "a red dragon bat", since you wouldn't know colors from echolocation. Hmmm, I guess it would also need a bunch of new gray tiles, one for each monster template.

You could just use the monster templates in monster_base.txt to determine what you report to the player. So they'd get told that it's a 'dragon fly', or a 'humanoid'. You wouldn't be able to see a lot of detail using sound, since sound has a pretty long wavelength, and the size of the details you can see is proportional to the wavelength, so all humanoids would pretty much look the same.

It might be nice to special-case a few things like dragons, since all of them from babies up to matures use the same 'dragon' template. It would be nice to show the player that it's a 'baby dragon', a 'young dragon', or a 'mature dragon'. That ought to be doable by looking at the name. Ethereal, chaos, etc would all look like 'mature dragon'.

Checking your monster memory wouldn't be possible, since you don't really know what it is. Unless you want to get really fancy and check to see what the entire template has in common and show that. But I suspect that often there would be nothing that is the same across the entire template, so it might not be worth the effort.

Of course, once the monster is close enough to be seen normally, it would display in color and you'd get the full name and info.

It'd be some work to implement, but it'd be a pretty cool effect.
khearn is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Master of Magic TJS Idle chatter 5 August 14, 2017 13:44
Issues on current master Nick Vanilla 277 June 18, 2017 22:30
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 22:54
Master Thief Grotug Idle chatter 1 March 26, 2017 23:54
Artifacts in 3.2 (Master List) Tregonsee Vanilla 8 March 6, 2011 11:33


All times are GMT +1. The time now is 05:38.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.